.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2008, 10:09 AM
Aristander's Avatar

Aristander Aristander is offline
Corporal
 
Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
Aristander is on a distinguished road
Default New Map Orbus Deus

A world map with 317 land and 32 sea areas. The map has start points for each nation and era but they have not been balanced in any way. I did not put many farm areas in so you may want to up the money bonus. My hope is that the hex territories will make for some interesting combat. This is my first map using Campaign Cartographer 3 and it is a learning process. I also want to thank Pashadawg for his advice.

Aristander"
Attached Thumbnails
Click image for larger version

Name:	Preview.jpg
Views:	16407
Size:	34.1 KB
ID:	6996  
Attached Files
File Type: zip Orbus Deus.ZIP (2.29 MB, 792 views)
Reply With Quote
  #2  
Old September 29th, 2008, 11:36 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: New Map Orbus Deus

I like the look, it's nice.

For criticism, it's good that you didn't make all the sea provinces to hexes as well, but they connect to far too many provinces. A general problem with hex maps is that it's hard to get more structure into it with impassable terrain and chokepoints.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old September 29th, 2008, 11:59 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Map Orbus Deus

Yeah I agree with lch regarding the water provinces. It's a very good first effort though.
Reply With Quote
  #4  
Old September 29th, 2008, 01:36 PM
Aristander's Avatar

Aristander Aristander is offline
Corporal
 
Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
Aristander is on a distinguished road
Smile Re: New Map Orbus Deus

Thank you for your comments.

As far as the sea areas having to many adjacent land areas I agree. At the time I was thinking that the sea terrain should have a lot of options to keep the land player guessing. However I can see how it can be a double edged sword. I am open to suggestions on limiting Sea access. Maybe every third hex or something?

As for movement I did try to limit movement from one hex to another according to terrain for example coasts and mountains, it just is not obvious at first glance by looking at the map. I will try to make it more obvious in the next map.

Aristander
Reply With Quote
  #5  
Old September 29th, 2008, 03:31 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Map Orbus Deus

It's been a while since there's been a new map. Congrats on finishing your first.
Reply With Quote
  #6  
Old September 30th, 2008, 10:12 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: New Map Orbus Deus

I've lost my lust for big maps like this one, but I'll sure be happy when it comes back. It ALWAYS comes back. Every time.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #7  
Old September 30th, 2008, 11:19 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: New Map Orbus Deus

Quote:
Originally Posted by Aristander View Post
Thank you for your comments.

As far as the sea areas having to many adjacent land areas I agree. At the time I was thinking that the sea terrain should have a lot of options to keep the land player guessing. However I can see how it can be a double edged sword. I am open to suggestions on limiting Sea access. Maybe every third hex or something?

As for movement I did try to limit movement from one hex to another according to terrain for example coasts and mountains, it just is not obvious at first glance by looking at the map. I will try to make it more obvious in the next map.

Aristander
Ich and Sombre are right about too many adjacent provinces for the water provinces. I would suggest making 6 neighbors the maximum. I counted 12 on one and didn't look at them all. If you have one or two provinces with up to 8 neighbors, that would not be overwhelming, but probably would require knocking others down to 3 or 4. I'm guessing the average province has 4 to 5 neighbors in the game.

But a nice map otherwise. Congratulations and thank you.
Reply With Quote
  #8  
Old October 4th, 2008, 09:07 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: New Map Orbus Deus

I don't like some of the mountain province connections. For example, in the north eastern mountain range there are a number of provinces that connect to two provinces beneath them but not to each other, when it doesn't really look like they shouldn't connect. There are also several provinces that look more like border mountains than mountains from the description. This map really limits your land mobility a lot, I don't mind terrain clustering that much since it makes sense, but I have the feeling the amount of movement-limiting terrain is going to make it somewhat frustrating to play on.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.