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  #41  
Old September 13th, 2008, 10:44 PM

TheMenacer TheMenacer is offline
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Default Re: Suggestion for new Cave Units.

Obviously what Dominions needs is Giant Cave Swallows. Also kobolds would make awesome cave dwellers/recruitables. It's really surprising that they're not already in considering that while D&D made them famous, they're actual mythological creatures representing veins of tainted metals and underground accidents. I'm not sure what they would look like (probably just sinister little men or whatever) or have as a power set though, certainly glamor because of the fact that they were basically gnomes/fairies, and I'm thinking possibly earth/death magic, but pretty much every subterranean species is all about earth/death, so there wouldn't be a lot to set them apart. Earth/Water could be interesting, giving them access to things like rust mist would go a ways toward representing their affinity towards metals.
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  #42  
Old September 13th, 2008, 11:10 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Suggestion for new Cave Units.

Great idea!

I did a mod nation based in part on the Dero, which are similar-if more modern and much, much weirder-to kobolds. It needs an immense amount of work, but it atleast should show my support for kobold-types in Dom3. I've also considered creating a gnome nation based on the gnomes from "Diamonds are Forever" by Eric Flint-which is itself based in part on L. Frank Baum's Oz.

Ofcourse, there's already a superb kobold mod nation available from Saulot, but it's my-very limited!-understanding that they're more based on D&D Kobolds than mythological cave knockers. Not that there's anything wrong with that-it's a really beautiful mod-but from what I gather, it's not *quite* what you had in mind.
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  #43  
Old September 13th, 2008, 11:16 PM
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Default Re: Suggestion for new Cave Units.

As far as the giant cave swallow goes, although it sounds fun, personally, I'd personally rather see a Deep Crow show up
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  #44  
Old September 15th, 2008, 01:36 AM

Trumanator Trumanator is offline
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Default Re: Suggestion for new Cave Units.

What about a nation of mole-men? I am also suddenly thinking of those weird fungus-people from one of the Drizzt novels. Noone's mentioned the Dark elves either, though I guess part of what makes Dominions special is that it doesn't use those canned, overused fantasy standbys for the most part. Actually, what might be really interesting would be a prehistoric, UNDERWATER race. It could have stuff like giant crocadiles, pleiseiosaurs, ichthysaurs, the works.
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