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  #21  
Old August 15th, 2008, 04:27 AM
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Default Re: Returning script ignored. Bug?

As was noted before, if there was a gem overflow issue, that might have caused problems.
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  #22  
Old August 15th, 2008, 04:53 AM
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Default Re: Returning script ignored. Bug?

Edi
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As was noted before, if there was a gem overflow issue, that might have caused problems.
I didn't know that... What is meant by overflow, btw? How many extra games are counted as overflow?
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When you tried the exact same build, did you just give your unit 28 D gems? Or did he gather them in battle (killing more than 30 units)?
Gathered with sickle a turn ago, of course . I understood that such golem would be a tasty dish for an enemy and therefore scripted returning.
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  #23  
Old August 15th, 2008, 11:12 AM

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Default Re: Returning script ignored. Bug?

Try it with an 8 hp mage. If the 8 hp mage returns every time with no pd, then my point is proven.
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  #24  
Old August 15th, 2008, 11:36 AM
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Default Re: Returning script ignored. Bug?

Did you mean using 8hp mage instead of golem or instead of duel caster?
And where did you find that magic number 8? Not a secret?
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  #25  
Old August 15th, 2008, 11:43 AM

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Default Re: Returning script ignored. Bug?

I am playing pythium in Fallacy. my mages have 8 hps. They have never failed to successfully cast returning this game for me, except once.

When i put in a large pd and the attacking force was small.
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  #26  
Old August 15th, 2008, 12:10 PM

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Default Re: Returning script ignored. Bug?

It's still possible it's just an override, but largely based on the debug log, I think it's some kind of gem bug.
Isn't there a "Can use gems" flag of some kind? That's the AI deciding it's not worth wasting gems.
A test might be to try a weak (8hp if you wish) mage with and without the 28 death gems.
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  #27  
Old August 15th, 2008, 12:17 PM

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Default Re: Returning script ignored. Bug?

I've had the same problem, except that I had a seraph with a sickle and was attacked by shadow seers casting magic duel. This one is completely deterministic. I tried it in SP a dozen of times and the seraph never cast returning (always personal luck), when attacked by a group of 3-4 shadow seers. The same goes for golem, but not for a lowly guru mage, who did cast returning. I thought that it had something to do with the fact that shadow seers are stealthy, but maybe that's not true. I also tried it with gurus instead of shadow seers on the attacker side and both seraph and golem cast returning in this case, so I don't think it's related just to hit points. I tried it even with a scout empowered to 2S and again no returning from seraph or golem. I didn't look into the logs though.

My solution in MP was to always script phoenix pyre as the first spell for seraph, but my golems mostly became obsolete.

Anyway, I agree that this spell should never be overridden with another spell if it is scripted.
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  #28  
Old August 15th, 2008, 12:38 PM

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Default Re: Returning script ignored. Bug?

Well look at it from the Ai's perspective.

Why in the world would a serpah run from anything? Of course the Ai is not attuned to look at spells that instant kill.
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  #29  
Old August 15th, 2008, 02:19 PM

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Default Re: Returning script ignored. Bug?

Well, it's a nice way to get back into that domed capitol.
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  #30  
Old August 15th, 2008, 07:45 PM
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Default Re: Returning script ignored. Bug?

Xietor
When you tell mage to retreat he always retreats be it Seraph or Theurg and there's no AI perspective in this case: he retreats because you told him to. And absolutely the same behavior is expected from Returning spell because it makes no sense if it is unpredictable. I still think it is very wrong that returning can be overridden by anything else at all.
You may ask a hundred of players if they expect returning be different from retreat in the sense of scripting and I'm absolutely sure that more than 70% will say they should be treated in the same way.
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