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  #1  
Old August 3rd, 2008, 11:42 PM

Loren Loren is offline
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Default Unrest mystery

I got a *VERY* clear case of this mystery:

There was an indy province that had sat there for a long time (small island, there were no water nations.)

I finally got over there and took it--and found an unrest of over 400.

What's up?

(I have had similar things happen before but they weren't so clear-cut. This time I know it wasn't leftovers from barbarians taking a province from someone or the like.)
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Old August 4th, 2008, 12:06 AM

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Default Re: Unrest mystery

Event that causes unrest per turn until you patrol and find the disturbance such as Possessed Boar or Bandit Leader.
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Old August 4th, 2008, 01:07 AM
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Default Re: Unrest mystery

unrest creating magic site. could be 5, 10, 15% a turn.

there was a thread just yesterday asking the same question.
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Old August 4th, 2008, 01:08 AM
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Default Re: Unrest mystery

Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.
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Old August 4th, 2008, 01:45 AM

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Default Re: Unrest mystery

Quote:
DonCorazon said:
Just posted on this - in addition to what renojustin said it could also be a blood site(s) some of which generate up to 15 unrest / turn.
There are a few really tasty blood sites that do this, but it could just be a few Arenas.
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Old August 4th, 2008, 01:48 AM

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Default Re: Unrest mystery

Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site? Because the sites are so much less unrest than the events, the odds are greatly in the event's favor, even if it's possible that a site can generate continuous unrest that continues to add up.
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Old August 4th, 2008, 02:05 AM
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Default Re: Unrest mystery

Quote:
Renojustin said:
Won't an independent province 'lower' its own taxes in this instance, leading to very little unrest from an unrest-generating site?
No.
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Old August 4th, 2008, 05:17 AM
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Default Re: Unrest mystery

An independent province with a site that generates unrest generates the full unrest every turn and its taxation is always 100, so the unrest accumulates until someone else takes it and jacks taxes down so the unrest starts decreasing. Most sites that cause unrest are blood, but there are also a couple of fire and death sites which do it.
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Old August 4th, 2008, 03:26 PM

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Default Re: Unrest mystery

There were two such provinces, both with crazy unrest.
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Old August 4th, 2008, 04:29 PM
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Default Re: Unrest mystery

yes, and what turns is it? even a 5% site will add up... especially with the extra unrest caused by conquering it.

2 5% sites or a 10 or 15% site will cause crazy unrest easily enough.
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