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July 29th, 2008, 12:46 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Population Resets to Zero
Seriously though, how many turns is that?
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July 29th, 2008, 01:26 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Population Resets to Zero
A _lot_.
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July 29th, 2008, 01:28 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
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Re: Population Resets to Zero
Quote:
Sombre said:
Seriously though, how many turns is that?
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With Growth-3 and no bad events...about 950.
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July 29th, 2008, 06:23 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
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Re: Population Resets to Zero
In the three cases I had growth 3 and was playing Skaven on two of those occasions and Pangea on the third.
I'am kinda surprised I'am the only person who has seen this?!?! My games are on maps that are never over 300 provinces and a max of 12 nations. I mean there are folks on here that play on maps with over 1000+ provinces and well over 20 nations. If they had growth 3 this should come up before the end of such a large game.
sector24: I humbly accept your titles. It makes me want to make a Pretender to go along with them.
Loren: Like I said before I don't know the exact amount that makes the game go back to zero, but its around that number. That much I'am sure of.
Sombre: In the Pangea game it happened sometime around year 34.
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July 30th, 2008, 08:48 AM
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General
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Join Date: Apr 2005
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Re: Population Resets to Zero
400+ turns. Wow.
I can't imagine lasting that long. Do you just push Host for most of those, or are you actually playing them out?
By turn 50-60 it usually takes me almost an hour per turn, scripting mages, figuring out what to summon/forge, manuevering armies etc...
MP games never last that long. Gandalf plays huge SP games, but I don't think he plays them out that long. Most people either end with victory conditions or just declare victory.
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July 30th, 2008, 12:41 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
Mordici, I bow to your perseverance. They should name a pretender after you: Mordici, Prince of Patience, Persistance and Perseverance.
I quit playing games when my turns take about an hour and a half, which is approximately when I have 100 provinces. (Wish I could get rid of my fascination for massive maps.)
I shudder attempting to imagine the time it takes to get to turn 400.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 30th, 2008, 02:05 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Population Resets to Zero
Argh! I tried to run a test on this. I took the smallest map, Hinnom and plopped on a few AI's. Pretty soon I smashed all the land ones and I was working on upping the PD in all coastal provinces to 125 so I could simply keep submitting the turn.
I wasn't paying enough attention and got dominion-killed.
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July 30th, 2008, 03:29 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Population Resets to Zero
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 30th, 2008, 11:47 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
Quote:
Edratman said:
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
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AI Expansion wasn't the problem. I didn't build many temples because I didn't want to dominion-kill the AI and I simply wasn't paying attention and let it dominion-kill me. I had all the land, there was one water nation that couldn't threaten me.
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July 31st, 2008, 09:58 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
That is how I understood it. My thought was that if there are many competing AI's as opposed to only one, there won't be a dominant dominion to kill you off while you try for 400+ turns.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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