.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 18th, 2008, 02:29 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Unit gold cost / IUpkeep

Unit upkeep is gold cost / 15 , and half for sacred of course,
If someone costs 15 gold his upkeep is 1 gold but what about troops that cost 25 is it 1 or 2, with 2 being closer to 30 and then rounded up and is it yet 1,66 and rounded up in total income, I'm not sure how that works?


Reply With Quote
  #2  
Old July 18th, 2008, 02:44 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Unit gold cost / IUpkeep

It is just a float value as well as the siege power.
Reply With Quote
  #3  
Old July 18th, 2008, 02:51 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Unit gold cost / IUpkeep

I'm not sure if it would be an easy, but it would be nice if there was some way you could see the upkeep cost on the unit information screen somewhere.

Most of the time it's easy to figure out, but there are some summoned units that cost gold (trolls for example). I don't think there's any way to find out which ones do outside of looking at the unit database.

Is this something that could be added with a mod? Or is that outside what mods are currently capable of changing?
Reply With Quote
  #4  
Old July 18th, 2008, 06:01 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Unit gold cost / IUpkeep

Typically you either check Edi's unit database (look at Edi's signature) or you mod the unit as a recruitable commander in a test game and look at how much it costs to buy.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #5  
Old July 18th, 2008, 07:23 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Unit gold cost / IUpkeep

Quote:
fungalreason said:
I'm not sure if it would be an easy, but it would be nice if there was some way you could see the upkeep cost on the unit information screen somewhere.

Most of the time it's easy to figure out, but there are some summoned units that cost gold (trolls for example). I don't think there's any way to find out which ones do outside of looking at the unit database.

Is this something that could be added with a mod? Or is that outside what mods are currently capable of changing?
One game I had some fun mass summoning Sea Trolls. I can't give you the breakdown, but I can tell you one casting of the spell costs around 100g/turn in upkeep. They add up fast.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.