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  #11  
Old April 10th, 2002, 11:35 PM
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Default Re: Mod Picker Question

The saves I can't get get the Launcher to load are solo sequential games with no password. I haven't tried adding a password to one of those yet.
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  #12  
Old April 10th, 2002, 11:40 PM
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Default Re: Mod Picker Question

Oh.
Do the turns not load at all, or do they load funny? (IE with all ships having 0 movement remaining)
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  #13  
Old April 11th, 2002, 05:28 AM
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Default Re: Mod Picker Question

I've had the same problem, but I haven't tried adding passwords, either. SEIV never even actually loads. You just click on the launcher, and nothing happens. I'd assume this is because of the command options. *shrug*
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  #14  
Old April 11th, 2002, 10:49 PM
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Default Re: Mod Picker Question

quote:
SEIV never even actually loads. You just click on the launcher, and nothing happens.
Exactly. It does try to launch SE IV; when I click on "Load Saved Game", my memory manager shows the available RAM dropping, but then most of it is released again.
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  #15  
Old April 11th, 2002, 10:58 PM

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Default Re: Mod Picker Question

I had this problem too. For unknown reasons, it won't load a savegame if there is no empire password. With a password, it works just fine (for me, anyway).
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  #16  
Old April 12th, 2002, 02:25 AM

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Default Re: Mod Picker Question

quote:
Originally posted by dumbluck:
I had this problem too. For unknown reasons, it won't load a savegame if there is no empire password. With a password, it works just fine (for me, anyway).


[METOO]
I ran into this one as well. I noticed that SEIV would pop up in the Windows Taskbar, but briefly, then disappear again. Only a problem it seems for single player.
[/METOO]
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  #17  
Old April 12th, 2002, 11:00 AM

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Default Re: Mod Picker Question

quote:
Originally posted by Kynalvarus:


[METOO]
I ran into this one as well. I noticed that SEIV would pop up in the Windows Taskbar, but briefly, then disappear again. Only a problem it seems for single player.
[/METOO]



Actually, I had the problem independant of all other variables (that I checked, I haven't tried a hotseat game yet). It seems to me that it only chokes on savegames without empire passwords, no matter what the game setup is like.
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  #18  
Old April 18th, 2002, 02:19 AM
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Default Re: Mod Picker Question

Right, sorry I've been out of touch for so long guys. If one of you would like to consolidate the problems you are having and e-mail them to me
([email protected]) I'll certainly look into it when I have a minute.
I'm finishing my final project at the moment so I'll not be able to do much, if anything, before about the 27th April, but I'll definately look at it after that.
I'd suggest you detail in the e-mail anything I'll need to set up to recreate whichever problems you have(i.e. race with/without password in a simultaneous/non-simultaneous game using xxxxx mod etc)
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  #19  
Old April 18th, 2002, 02:34 AM
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Default Re: Mod Picker Question

In response to ButSam's original question, the program must be in the same directory as your SE4.EXE as dumbluck pointed out.

Next, to the problems with Savegame loadings, I know they definately work with passworded empires for simultaneous games...
just tested with turn-based and that works too

As for unpassworded empires I believe I have a solution.
it's actually a small problem with the SE4 command prompt I believe.
if you enter a single "space" character into the password box it should be able to load your games.
Of course, make sure you select the right savegame, enter your player number (most probably 1 if you're singleplayer or hosting) and then click the Load Saved Game button.

Apologies for the "spaces" in the player-number box, just select them and type numbers over them.

both of the above issues will be addressed in a new Version in a couple of weeks (when I get an hour to do it)

Hope this all helps.
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