.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old April 1st, 2008, 08:08 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Poison weapons

I think boulders need to ignore shields entirely. When you have a boulder thrown at you you need to dodge, not hide behind a flimsy piece of wood.

I always imagined the blow darts not needing to deal real damage to afflict posion. If a typical human has 9-11 HP, would ten blow darts kill a human? most likey not. My point is that Blow darts are meant to deliver poison not to damage people's bodies. And they have a nasty way of finding chinks in armor, esp ring mail.

Arrows and bolts do need to be changes but If I had my way darts would remain unchanged.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #22  
Old April 1st, 2008, 08:22 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Poison weapons

Blowdarts probably couldn't even pierce through the leather or padding worn under ringmail, realistically speaking. I don't see why their poison should ignore armour and shield parries when they have even less penetrative properties, accuracy and mass than arrows.
Reply With Quote
  #23  
Old April 1st, 2008, 08:46 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Poison weapons

I agree with sheild parry, but I would need to see some evidence about leather armor. I belive they could pierce leather, for the same reason stiletto blades could pierce plate mail; Namely, highly focused pressure. I could easily be wrong, I further admit my sources may not be the most accurate, mostly pnp rpgs.

From a game balance point of view, Blow guns are very weak as it is. They will be nearly worthless with a nerf. They will only be useful against unarmored opponets. I really want to like the indy blow dart guys, but they just suck.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #24  
Old April 1st, 2008, 09:37 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Poison weapons

Quote:
elbnar said:
Question: does air shield protect from missile weapons' secondaryeffect?
No. As far as I know, nothing does. Not luck, not mirror image, not air shield, nothing. Which makes magic bows with secondary effects (black bow, vision's foe, etc.) rather unfair against many foes. (Poison you can protect against with poison resistance, at least.)
Reply With Quote
  #25  
Old April 1st, 2008, 10:34 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Poison weapons

hehe visions foe or black bow with attack commanders would be sweetish
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #26  
Old April 2nd, 2008, 02:08 AM
PurpleRhino's Avatar

PurpleRhino PurpleRhino is offline
Corporal
 
Join Date: Dec 2000
Location: Minnesota
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
PurpleRhino is on a distinguished road
Default Re: Poison weapons

My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
Reply With Quote
  #27  
Old April 2nd, 2008, 02:25 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Poison weapons

Remind my units not to use drywall armour.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #28  
Old April 2nd, 2008, 03:15 AM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Poison weapons

Quote:
PurpleRhino said:
My uncles and I were able to, with a 4' blowgun, put a target needle (basically a sharpened wire) through two sheets of dry wall... I'm pretty sure that a little bit of leather isn't going to do squat. A true hunting/war blowgun would be longer and thus have even more power & range.
Just thought I would throw that out there...
thanks, that is what i had read, but I dont have any real experience. Only fired home made blow guns.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #29  
Old April 2nd, 2008, 03:24 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Poison weapons

Just so I'm clear, I'm not saying nerf blowguns or nerf poison archers. I'm just saying the way it works now doesn't make much sense. In my opinion it's best to fix the mechanic /then/ worry about the balance.
Reply With Quote
  #30  
Old April 2nd, 2008, 05:47 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Poison weapons

I disagree, issues of balance should always take precedence over mechanics. If something is currently balanced, than changing the mechanic is very likely to imbalance something and this needs to be accounted for. Otherwise, you're stuck with an imbalance until the next patch, unless the developers have other priorities at which point you're stuck with it indefinitely. For a competitive MP game, its the only way.

P.S. Bugs are worse than imbalances, squash and avoid those at all costs!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.