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  #91  
Old March 13th, 2008, 07:45 AM

Digress Digress is offline
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Default Re: Tartanians

Returning to the "make Tartarians a little bit unpredictable" theme.

Maybe some of them should be heretics - though by the time they are available in the game this will result in micromanagement rather than anything else but I reckon it makes sense.

Raise to dead god - well it may attract followers and reduce your pretenders dominion.
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  #92  
Old March 13th, 2008, 08:50 AM
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Default Re: Tartanians

The idea of insane tartarians is fun and thematic but would add even more randomness in endgame if it works like standard insanity.

Actually the lucky guy getting some tartarian commanders (20N discount to use them) without too many afflictions can have an huge advantage. With random insanity in addition a lucky player will have one more huge bonus when other's tartarians become mad.

So I'd prefer a not too random system, with choices giving more chances to keep control or not (an idea : special insanity with % based on gem value or research level of items carried ; the more a tartarian recieve high level items the more he feels powerful and risks to become unleashed and claim godhood for himself). Then it becomes a strategic choice to take the risk and gear a tartarian with artefacts etc..., or use them with just their built in items to be sure to keep control (but making them more vulnerable of course).
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  #93  
Old March 13th, 2008, 09:19 AM

kasnavada kasnavada is offline
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Default Re: Tartanians

Quote:
the more a tartarian recieve high level items the more he feels powerful and risks to become unleashed and claim godhood for himself)
Actually, using this for every unit and commander in the game might be even funnier than leaving it only for tartarians...
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  #94  
Old March 13th, 2008, 10:28 AM

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Default Re: Tartanians

Perhaps a relatively easy fix would be to just make all of them (or maybe 99%) non-commanders. The only really rediculous deal is when they pop out for only 10 death, being fully commanders with spells. If you have to GoR them, all of a sudden they are really not insanely cheap anymore, so being conjuration-9 after all, I don't see much of a problem with them.
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  #95  
Old March 13th, 2008, 10:54 AM

Karlem Karlem is offline
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Default Re: Tartanians

I think that the problem is that they are really good for high levels of Death and Conjuration, and there isn't something similar for other paths of magic and research. Conjuration 9 should be quite strong, but enchantment, alteration and the others should be at least equally powerfull, not so behind.
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  #96  
Old March 13th, 2008, 11:11 AM
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Jazzepi Jazzepi is offline
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Default Re: Tartanians

Lets see enchantment 9 has...

Arcane Nexus and Gift of Nature's Bounty

Alteration 9 has...

Army lead/gold, wish, utterdark

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  #97  
Old March 13th, 2008, 11:42 AM

Zeldor Zeldor is offline
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Default Re: Tartanians

Exactly. It is rather comparing tartarians to summons from other schools. For example nature summons, that are well... pathetic?

I just wish there were more 8 and 9 level national summons. I really don't understand why T'ien Ch'i does not have 4 Dragon Kings.
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  #98  
Old March 13th, 2008, 12:34 PM

Karlem Karlem is offline
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Default Re: Tartanians

So, if all the schools have something strong at level 9 then what is the problem? If you have death go for Conj, if you have nature Enchant, earth alteration....

You do not need to balance tartarians against all the other summons, but death/conj9 to the other magic/schools9.
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  #99  
Old March 13th, 2008, 01:46 PM
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Default Re: Tartanians

> I really don't understand why T'ien Ch'i does not have 4 Dragon Kings.

I really don't understand why T'ien Ch'i does not have 8 dragon kings

I would guess that it depends on me making stuff. I tend to focus on one nation at a time. Since national summons was new in dom2 most nations didn't have many at that time. T'ien Ch'i got some, but not that many. Those that they have are still quite ugly, and I wouldn't have problems coming up with a dozen or two new national summons for them. It's basically a matter of what I prioritize and what inspires me atm.

Besides working with Gath I have flelt like making some new japanese critters, mostly because I feel I didn't make enough of them. THere are several that I feel are missing.

T'ien Ch'i is in the same boat, but I have not thought too much about them.

Machaka need more attention as well, both with their existing troops and should get some new summons and two new eras.

The vanir and the jotuns are still behind in the national summons race and should be looked over. I find it annoying that the old norse nations have recieved less attention than most other nations.

There should be more middle eastern summons. There are plenty to use.

There should be national blood summons based on nation. How thematic are devils in a far eastern setting?

There is clearly room for more Zoroastrian beings apart from the spentas and yazatas.


I would not mind having them all, but it will take a while, and all will not happen.
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  #100  
Old March 13th, 2008, 02:40 PM
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Default Re: Tartanians

Kristoffer: I think LA Atlantis deserves some better underwater recruitables. At the moment they have some coral light infantry and Consort. Don't forget they supposedly made a pact with a dark god to lead them back into the sea.. But current situation almost discourages players from pursuing underwater provinces. I think LA Atlantis should get something special from underwater castles. Or at least an amphibian summon that can only be cast underwater.
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