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  #1  
Old February 8th, 2008, 12:20 PM

triqui triqui is offline
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Default effects of lvl3 scales

I just learned that with Cold3, summon water elemental actually summon ice elementals. There are several similar effects for lvl 3 scales (mostly about unlocking events)

Does someone have a list about them?
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Old February 8th, 2008, 01:57 PM
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Default Re: effects of lvl3 scales

Grip of winter is more effective in cold provinces. There is not many spell with scale dependence. Some nature spell proffit from growth scale too.
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Old February 8th, 2008, 03:47 PM

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Default Re: effects of lvl3 scales

pangaea's pan ability to attract maened based on strength of turmoil scale.
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Old February 8th, 2008, 04:04 PM

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Default Re: effects of lvl3 scales

Murdering Winter's damage is related to a province's cold scale.
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Old February 8th, 2008, 05:07 PM
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Default Re: effects of lvl3 scales

The ea arco philosphers gain research bonus based on your sloth. The idea being that the more time they lounge the more research gets done.

others off the top of my head:
Heat from hell.
Any heat or cold aura.
any critter with heat or cold bonus.
murdering winter (does 7+2times cold an)
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Old February 8th, 2008, 05:14 PM

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Default Re: effects of lvl3 scales

Conscription (tien chi) is based on Order i think

How about the events? Which events are unlocked with which scales?

I think Death 3 unlocks the Vampire Count attacking province (never had it with less than death 3) Any other?
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Old February 8th, 2008, 06:34 PM

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Default Re: effects of lvl3 scales

triqui:

Vampire Count certainly is not Death scale dependant, I think you can get it with Death 0. Probably with growth too.
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Old February 8th, 2008, 08:26 PM
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Default Re: effects of lvl3 scales

Tangle vines and vine shield both work in the same way
Quote:
Units become unable to move or attack until they free themselves. The chance to do so depends on the unit's strength and the growth dominion in the province. Specifically, a unit's Str + DRN must exceed the total of 18 + growth scale - (1 if waste) + (1 if forest)
So it depends both on terrain and growth sacle.
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Old February 9th, 2008, 04:20 AM
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Default Re: effects of lvl3 scales

Many events are rare at certain scale levels, and common at others. So the Plague event is rare and probably can't happen with Growth, and another identical event is common and requires Death 3.

Turmoil OR high unrest makes barbarian raids, knight attacks etc common.



Units with Ice Armor (EA/MA Caelum, LA Atlantis) or similar tag get more protection in cold and lose some in warm provinces.

Extreme heat or cold gives +2 encumberance to units fighting without even partial fire/cold resistance.
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