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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old January 18th, 2008, 06:20 PM

Stryke11 Stryke11 is offline
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Default Re: New Nation: Sylvania (Elves, son!)

Just fired up this mod for the first time and I am rediculously impressed. I normally just go for small nation edit mods (Ulm updates, etc) because I tend to find user created extreme mods to be silly and unthematic, but this mod fits in PERFECTLY with the regular dom world and the sprites blend wonderfully.

In case you aren't seeing it, I love this mod.

Only suggestion is that Sorc's are the absolute best unit and they can be built anywhere while Loremasters and Enchantresses are nowhere near as good and are capitol only. I don't even see a use for enchantresses because Sorc's can easily get 2N and as for 2H, well, this doesn't really seem like a bless nation, though the Phoenix Guard looks pretty uber. An idea might be to boost Enchantresses, (give them a random or two) and weaken Sorc's (take away a random).

My typical army is aspect archers firing behind a screen of seaguard with shields. I love the idea of the two sworded guys and the greatsword guys, but since they don't have shields and this is an archer-heavy nation, I don't see a way to incorporate them in my strategy.

Overall A++. If you've been thinking about getting this mod, get it.
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  #32  
Old January 18th, 2008, 10:10 PM

llamabeast llamabeast is offline
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Default Re: New Nation: Sylvania (Elves, son!)

Stryke11 - you should definitely try some of Sombre's mods - they are all very carefully balanced and non-silly too.

I agree this is cool. I'm not completely convinced by the balance, but the theme is very nice.
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  #33  
Old January 27th, 2009, 03:47 PM

Trumanator Trumanator is offline
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Default Re: New Nation: Sylvania (Elves, son! - Update v1.1)

Where is the CBM version of this?
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