.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2002, 08:28 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Soul Hunters

I am working on Soul Hunters race. The first draft of the ship set is in SEIV/race download forum. Please, give your comments. There are no bases, wp and troops yet
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old February 25th, 2002, 09:01 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Soul Hunters

Click Here to download oleg's race
Reply With Quote
  #3  
Old February 25th, 2002, 09:08 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Soul Hunters

Looks really good. Very nice work!!!
Reply With Quote
  #4  
Old February 26th, 2002, 06:04 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Soul Hunters

I like the look of these ships. I think I may switch to these as my default for a while, once you've finished.

PS:
Are you going to fill out this shipset with the Neostandard images?
IMG: Neobuilder's view.

PPS:
You might want to reconsider the shield image, since the B5 mod's use of shield abilities is ...different. Rather than energy walls that have to be beaten dowm, only fancypants armor and grav tech can reduce the impact of weapons. Even so, every hit will do some hull damage.

[ 26 February 2002: Message edited by: Suicide Junkie ]

Reply With Quote
  #5  
Old February 26th, 2002, 06:28 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Soul Hunters

These are looking good. But, aren't Soul Hunter ships supposed to be a yellowish-greenish color?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old February 26th, 2002, 03:20 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Soul Hunters

Suicide Junkie:

"Are you going to fill out this shipset with the Neostandard images?"

Yes, I have few more models, for example the "battleship-0" in the zip file. I'll try to fill all ship size slots.

Imperator Feron:

"These are looking good. But, aren't Soul Hunter ships supposed to be a yellowish-greenish color?"

I was thinking about that gamma, but found it quite nauseating. I can make an alternative ship set if you like and let people decide which one will suit more.

I also wonder what racial characteristics should we assign for Sould Hunters in standard SEIV mode?

Psychic - the whole business of soul hunting sounds very psychic to me.

Religious - the race truly dedicated to saving souls of others. If this is not deeply religious, then what else?

Crystal - according to Bab5 tech.manual, soul hunters ships have crystaline mesh armor.

Organic - they live over thousand years and can breathe any atmosphere. Must be very good in organic technology.

Temporal - they can predict when person will die, even if it is in a freaky accident. Surely, they can build events predictors!

So, what advanced race trait should it be ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old February 26th, 2002, 05:55 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Soul Hunters

Yeah, I thought their color scheme was a little nausiating as well

I would say make them Religious. The crystaline doesn't really fit as many races have access to the Polycrystaline armor - that is just a progression of armor tech. Also, since there are so many new techs coming for the B5 mod, maybe designing a new racial trait might be just the thing? This way you could give them some of the temporal, some of the religious and some unique.

They are Race #83

Name := ShagToth Technology
Group := Racial Technology
Description := Technologies unique to the Shag'Toth.
Maximum Level := 2
Level Cost := 5000
Start Level := 1
Raise Level := 0
Racial Area := 83
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

I had used their official name (Shag'Toth) instead of Soul Hunters when I had generated them out.

Right now I only have their weapon techs set up, though I don't know of any unique weapons for their species.


I am interested in trying to include some special facilities for each race as well - let me kmove this over to the B5 forum -
Reply With Quote
  #8  
Old February 26th, 2002, 07:20 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Soul Hunters

quote:
Originally posted by oleg:
I also wonder what racial characteristics should we assign for Sould Hunters in standard SEIV mode?

Psychic - the whole business of soul hunting sounds very psychic to me.

Religious - the race truly dedicated to saving souls of others. If this is not deeply religious, then what else?

Crystal - according to Bab5 tech.manual, soul hunters ships have crystaline mesh armor.

Organic - they live over thousand years and can breathe any atmosphere. Must be very good in organic technology.

Temporal - they can predict when person will die, even if it is in a freaky accident. Surely, they can build events predictors!

So, what advanced race trait should it be ?



Actually, this is a good race to give some unique mix of abilities. If the B5 manual says they have crystalline mesh armor then give them something like that, with the shield recharge ability and all. But don't give them a shard cannon equivalent. Give them the Mental Flailer in a new name appropriate for B5. Give them the events predictor, too. Finally, give them something like the fate shrine to account for their ability to predict the future. An interesting mix that will give a new challenge with the same old abilities.
Reply With Quote
  #9  
Old February 28th, 2002, 04:49 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Soul Hunters

I just uploaded the revised Soul Hunter ship set.

Cheers, Oleg.

1014907407.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.