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June 14th, 2007, 02:07 AM
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Sergeant
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Join Date: Apr 2007
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Re: The end of Bob the boulder?
The replay bug strikes again.
Pretty darn costly for both sides none the less. You lost more troops, but I very likely lost more gems and toys.
What I can't figure out is why your troops didn't scatter in absolute panic? There were over a half dozen battlefield enchantments up causing wide scale damage and moral hits. Many of your troops were down to moral 7 or less and taking damage constantly, yet none of them ever broke! What gives?
I am also really bummed that I let you secure a retreat avenue for your troops (not that many fled). I should have poured a couple hundred gold for PD in that province last turn to make such an event less likely.
Darn: attachment failed
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June 14th, 2007, 02:17 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
I don't know why I didn't rout either, in hindsight it would have been preferential. The ironic bit, if you'd had more commanders stick around you would have hit the jackpot in items.
Did you see the same replay I did? Routed troops do not show up as "dead" on the combat log, correct? From the replay I should have had control of the province, plus a bunch of commanders and troops. From the combat log I should have zilch but you should still have about 20+ commanders at your capital, instead of just solid bob.
Even if you lost more toys I think I got the short end, its tough to get an army over there. Even more important its tough to supply gems to the right folks or futz around with items.
*ding* *ding* *ding*
Round 2
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June 14th, 2007, 03:23 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The end of Bob the boulder?
Quote:
Micah said:
How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.
Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
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No, it's not in the manual. It just seems kind of cheap to me. If you enter a battle wielding a Staff of Storms, Storm takes effect. If you die, the Storm stops. Why does that happen? As I said, it's just my opinion, but if the maintainer of the Storm has gone away, then I think it makes sense that the Storm would end.
I suppose we'll know for sure once the status of the item pertaining to this in the Bug Shortlist thread gets resolved (WAD or bug).
__________________
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June 14th, 2007, 01:38 PM
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Sergeant
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Join Date: Apr 2007
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Re: The end of Bob the boulder?
Argh!! So much death and destruction! (yet, curiously, only 34 corpses in our capital).
That battle, and the subsequent results make no sense at all. Very unsatisfying. I was very curious how all the battlefield spells would stack up, and how certain mages would perform. The way things turned out, I am left with little information - just a lot of dead mages and lost toys.
And for all the difficulty T'ien Ch'i has in transporting troops across the sea, there is another huge force preparing for a siege already. Round 2 looks like it is going to start immediately.
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June 14th, 2007, 11:10 PM
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Sergeant
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Join Date: Apr 2007
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Re: The end of Bob the boulder?
OUCH!!!! and more OUCH!!!
Three fire storms, 5 earth attacks, 3 ashen angels, lots of Tartarians, a bunch of astral probing/attacks. Nasty, Nasty, Nasty!
Forget for a moment the shear gem cost, which is huge, T'ien Ch'i has demonstrated that it has a large number of high level mages in various paths (perhaps all the elemental royalty and some demi liches?).
Round 2 is shaping up to be just plain ugly. All these remote attacks managed to take out some of our top leaders. I am afraid our northern force is irreparably damaged. The end is near.
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June 17th, 2007, 02:19 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
Ok, these turns are now marathons to finish.. way to much Micro. Ouch is right, for the results I way overpaid. Really could use a few discount sites End is near my buttocks, I got slapped around completely last round. All my nice little spell combos pretty much fizzled and not getting your god is gonna hurt this time.
Not to mention you have 2 other huge armies and another moderate force on the way. The plan was to take your sparsely populated capital, and then combine armies and sweep the heathens from north to south. I'm about 8 turns and about a billion gems behind plan...plus the matter of a few hundred quality troops. Damn discouraging.
Be that as it may, forge isn't doing us much good right now. If anyone wants some items forged, let me know. 1/2 off almost all items, i'll just take profit in the hammer reduction. We're pretty tapped on a few types of gems, so even buying them for cash.
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June 20th, 2007, 11:42 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
#$^%&$%$%#
Ok, now its just frustrating... that bottleneck sucks.
And Arnvid's a lucky bugger, same with that darnvge(?) guy. Is Arnvid's MR like 30 or am I just repeatedly unlucky? I just want the dead to get their vengeance, is that wrong?
Never tried to siege a prepared MP player (little MP experience)...is this the way it always is with sieging Nief or are you just playing well and getting lucky?
I will say that the little green sacred TC guys are surprisingly effective for cost. The resistences are huge with all the battlefield spells flying.
*Ding*
Round 3
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June 20th, 2007, 12:06 PM
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Second Lieutenant
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Join Date: Mar 2007
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Re: The end of Bob the boulder?
HAHHAHAHA!!
I'm out now as Abysia, but enjoy reading the battle reports.
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June 20th, 2007, 05:36 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: The end of Bob the boulder?
As was prophesied some months ago, T'ien Ch'i is a breath away from securing the Niefel capital. The Giants held out as long as possible in the face of overwhelming odds. But the end result has never been in doubt.
Our empire is broken and the cause is lost. Bob the boulder will do the unlucky world a favor and dispatch another 1-200 T'ien Ch'i thugs, then it is lights out. The Giants will be going to the great AI in the sky in the very near future.
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June 20th, 2007, 06:36 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
You'll go AI after losing your capital? I only have like 10% of your provinces?
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