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May 16th, 2007, 04:20 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Marverni 3.08 patch stuff
The development log for the recent patch had this:
28th april
* Great Boar
* Great Boar of Carnutes
* Iron Boar
I figured from the sound of it that this was some much needed love for Marverni, but i see no sign of it in the actual patch. What happened?
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May 16th, 2007, 04:23 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Marverni 3.08 patch stuff
from the progress page it looks like that came after the patch.
3.08 was April 16.
You'll have to wait for the next patch.
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May 16th, 2007, 04:33 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: Marverni 3.08 patch stuff
As I'm playing Marverni in two PBEMs, thanks for asking, Tyrant. Was wondering the same thing. *sigh*
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May 16th, 2007, 04:50 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
Thanks: 0
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Re: Marverni 3.08 patch stuff
Sorry tromper, How did you get stuck with Marverni?
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May 16th, 2007, 05:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Marverni 3.08 patch stuff
I just played Marverni in a recent game and they were fine. Whats the complaint?
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May 16th, 2007, 05:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Marverni 3.08 patch stuff
Those units will be available for summoning in the next patch. They are included in the game with 3.08.
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May 16th, 2007, 05:28 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
Posts: 372
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Re: Marverni 3.08 patch stuff
Quote:
Ironhawk said:
I just played Marverni in a recent game and they were fine. Whats the complaint?
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To each their own. I can only speak for myself.
I find them to be one of the weakest nations out there. No national summons, Sacreds are average, most troops have no armour and are overpriced (IMHO), they have no archers and slingers just do not cut it mid-late game, or early game for that matter. I feel forced to play a certain way with Marv if I want to be successful: no powerful awake pretender, no dice.
I make no claims to be a good player, I am sure there are some experts who can rock Marv. But I still feel they are under powered.
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May 16th, 2007, 06:09 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Marverni 3.08 patch stuff
In my SP games I've modded Eponi Knights to cost 37 gold and have a hoof attack. Combine that with CMB's updates to the Boar Warrior/Boar Lords and I think they'd be fun to play. (My goal is to mod each race until I have fun playing on Random.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 16th, 2007, 07:01 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Marverni 3.08 patch stuff
Quantums balance mod give Marverni a big boost by making Farstrike, which the druids can easily cast a extremely dangerous spell. Precision increased to 100, it now kills enemy leaders at a alarming rate, doing 20-30+ pts of damage...ouch!
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May 16th, 2007, 07:27 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Marverni 3.08 patch stuff
Hmm, that's a big boost to LA Agartha as well.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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