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  #11  
Old April 16th, 2007, 06:26 PM

Phoenix-D Phoenix-D is offline
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Default Re: Strategy setting

Yeah, that's it.
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  #12  
Old April 16th, 2007, 06:34 PM

aegisx aegisx is offline
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Default Re: Strategy setting

Break Formation doesn't seem to work, as they both were set to True and the ships just run away.
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  #13  
Old April 16th, 2007, 07:20 PM

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Default Re: Strategy setting

Are they unarmed? If a ship doesn't see anything it can hurt, it'll always run away IIRC.
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  #14  
Old April 16th, 2007, 07:25 PM

aegisx aegisx is offline
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Default Re: Strategy setting

They have PD but no weapons. Since they are using the Capture Enemy Ships strategy they should not be running.
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  #15  
Old April 16th, 2007, 07:28 PM
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Default Re: Strategy setting

PD doesn't count as a weapon, so the ships will still retreat.
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  #16  
Old April 16th, 2007, 07:44 PM

aegisx aegisx is offline
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Default Re: Strategy setting

That is not what I am seeing.

A Boarding Ship (no weapons) with a Capture Enemy Ships strategy will not retreat. It attempts to capture the enemy. Works great.

If the same Boarding Ship is in a Fleet, it will always retreat UNLESS the Fleet has a Defensive strategy of Capture Enemy Ships.
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  #17  
Old April 17th, 2007, 01:33 PM

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Default Re: Strategy setting

So I am guessing this is a bug.
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  #18  
Old April 17th, 2007, 02:20 PM
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Default Re: Strategy setting

Well I wouldn't call it a bug. Usually a fleet with capture ships should be set to capture. However, what happens when the fleet is set to break formation - the Boarding Ships should engage.
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  #19  
Old April 17th, 2007, 02:23 PM

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Default Re: Strategy setting

Then thats the bug, as the Boarding Ships do not engage when the fleet is set to.
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  #20  
Old April 18th, 2007, 09:35 AM
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Default Re: Strategy setting

What would be needed is an option in the fleet strategy like : break formation but keep fleet strategy for individual ships.
Another really annoying feature is that ships remain at the end position in the sector after combat and the next combat will start at this position. Warp point defense can be completely messed up by this. Again an option like "remain at position at end of combat" with true/false would be ideal.
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