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  #11  
Old April 15th, 2007, 11:25 AM

Methel Methel is offline
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Default Re: Tackling Banelords?

Two spells stand out against a undead SC.

Dust to dust. Level 1 thau 1D spell, negates armor and no resist.

And the improved version, level 6 thau 3D Wither Bones.

Enjoy
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  #12  
Old April 15th, 2007, 12:22 PM

Xietor Xietor is offline
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Default Re: Tackling Banelords?

Dust to dust does not work on bane lord. or he regenerates more damage then it does. I have had bane lords with ring regen. fight through countless spams of dust to dust solo. So i know he was the target. Of course he also usually has pendant of luck, but that only gives him 50 percent chance to resist, not 100.
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  #13  
Old April 15th, 2007, 12:33 PM

Methel Methel is offline
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Default Re: Tackling Banelords?

thats strange, DTD should do 22+ an damage according to the manual.
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  #14  
Old April 15th, 2007, 01:15 PM

Xietor Xietor is offline
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Default Re: Tackling Banelords?

I think it can be resisted, despite what the spell description says. Banelords have high mr.
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  #15  
Old April 15th, 2007, 01:26 PM

Shovah32 Shovah32 is offline
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Default Re: Tackling Banelords?

They dont have extremely high mr or health so spamming it should take them out. Other options are high damage spells like gifts from heaven ect.
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  #16  
Old April 15th, 2007, 08:33 PM

JonathanCrane JonathanCrane is offline
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Default Re: Tackling Banelords?

Quote:
Foodstamp said:
Fully geared Banelords seem like an incredible obstacle to overcome. Fully decked out with decent items, these supercombatants seem very hard to take down.

What sorts of things do people put on a Banelord?
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  #17  
Old April 15th, 2007, 09:10 PM

RonD RonD is offline
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Default Re: Tackling Banelords?

Depends on the job. For basic fights against normal troops, something like:

firebrand
charcoal shield
jade armor
starshine cap
flying boots
luck ammy
regen ring
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  #18  
Old April 16th, 2007, 12:18 PM

Shovah32 Shovah32 is offline
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Default Re: Tackling Banelords?

Well for fighting against just normal troops i would expect horror helm rather than the cap but yea, RonD covered the basics pretty well.

For an anti SC banelord for example you might have:

Shadow Brand
Dusk Dagger
Spirit Helm
Jade Armour
Winged Shoes
Ring of the Warrior
Stone Bird

Place him where you know the enemy SC will go and let him do his thing. With the bonus of defending he'll attack first and with flying he'll be there on the first turn of battle.

He has 12 attacks:
2 Shadowbrand attacks at 31 AP damage and 24 attack
2 Duskdagger attacks at 21 AN damage and 22 attack
8 Stone Bird Attacks at 9 damage and 22 attack(these reduce enemy defence and cause morale checks)

He also shoots lightning from his head, had 20 prot, 19 defence and a chill aura. Another advantage is that with decent survivability and that many attacks he can handle basic troops too(generally clearing out 2 squares full of troops per turn).
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