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March 31st, 2007, 01:22 AM
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Second Lieutenant
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Join Date: Mar 2007
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2 Things this game desperately needs
One is some sort of mechanism to allow units to patrol while doing other things...like preaching or casting rituals.
The other is some sort of in game alliance mechanism, that allows allies to cross each others' provinces without provoking battles.
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March 31st, 2007, 02:07 AM
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Major General
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Re: 2 Things this game desperately needs
On #1, I'm not sure I agree. If you mean a way to get units to participate in castle defense in spite of being assigned to other things, then yes, that would be nice (if not urgent). If you mean a way to get them to actually patrol, thereby reducing unrest and possibly catching spies, then I disagree. Patrolling is an action and should remain mutually exclusive with other actions.
#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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March 31st, 2007, 02:53 AM
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Major
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Re: 2 Things this game desperately needs
it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
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March 31st, 2007, 04:04 AM
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BANNED USER
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Re: 2 Things this game desperately needs
1. Ability to autoroute or vector armies.
2. Disband button.
These would be my current top 2 most needed features. There are many other refinements that could be made, but these two really feel like they're missing when you compare Dom3 with other strat games.
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March 31st, 2007, 05:05 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: 2 Things this game desperately needs
Quote:
Wish said:
it would be fun if you could designate a commander and his troops as mercs, and sell them on the free market.
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If the mercenary system were redone so mercenaries had a physical location before being hired, sure. Otherwise, there are teleportation exploits...
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March 31st, 2007, 05:08 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: 2 Things this game desperately needs
Quote:
MaxWilson said:
#2 might be nice but introduces possible complications. For instance, it could require rewriting the "defeat" conditions, because it's no longer possible to say someone is out of the game when they own no territory. Also, does a prophet crossing someone else's territory still spread dominion? Finally, from a role-playing perspective, the current state of alliance = wary, armed truce makes a lot of sense, since ultimately you both know There Can Be Only One. It would be nice to have the option, though.
-Max
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First let me say that I'm enjoying the game immensely just as it is, so please don't anyone take this as a complaint!
But I think you could get around the 'Only One' problem with a little 'Pantheon' modification to the story. It doesn't seem to much of a stretch to have on one side 3 races of man with a Forge Lord, Mother of Rivers, and a Great White Bull; opposing Yomi, Mictlan and Lanka with a Prince of Death, Deva, and Father of Serpents.
Alliances between some 'enemy races' could be made impossible, like {Kailasa,Lanka} or the Hiems.
I'd certainly pay $50 for a Dominions 3 Expansion Pack which included a feature like that!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2007, 05:21 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: 2 Things this game desperately needs
Some interesting ideas, I have but one to offer: make preaching count as patrolling or patrolling/2 since one would have to meet and greet the people to preach no?
I wouldn't say the same would be true for rituals as I imagine diabolic wizards casting days long ceremonial rituals from within their pentagrams of protection and that doesn't provide for a ton of time to check on peoples tax payments if ya ask me!
Anyways.. Preaching= patrolling, good idea. Ritual casting=Nay!
Rathar
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March 31st, 2007, 06:41 AM
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Major General
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Re: 2 Things this game desperately needs
I'll say:
1. Disband button.
2. Multiple monthly site-searching rituals of the same type.
Fortunately, #2 looks like it will be in the next patch. That may be biasing my judgment but I'm really looking forward to it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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March 31st, 2007, 07:50 AM
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Second Lieutenant
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Re: 2 Things this game desperately needs
1. Disband button.
2. Hold and fire command.
3. A message reminding you to pay mercs.
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March 31st, 2007, 07:54 AM
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Second Lieutenant
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Join Date: Mar 2004
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Re: 2 Things this game desperately needs
Disband - only at a cost of increasing unrest in that province. You know, annoyed soldiers set loose...
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