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  #1  
Old March 30th, 2007, 11:36 AM

jutetrea jutetrea is offline
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Default Question: Anyway to improve between turn speed?

hung battle problem fixed - just kept retrying

What is the command for turning logging on (to see the AI actions or whatever it is?)

Is there any way to speed up end of turn in SP games? It can take anywhere from a minute to 5 minutes to run a turn, good for reading a few pages between...but quicker would be better.

Thanks
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  #2  
Old March 30th, 2007, 11:57 AM
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Edi Edi is offline
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Default Re: Problem: Hung battle and question

If the whole game file is in that save, Illwinter might take a look at it to see the cause. Is this the vanilla game?
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Old March 30th, 2007, 12:12 PM

jutetrea jutetrea is offline
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Default Re: Problem: Hung battle and question

edit: And yes, the full save is in the attachment

Not really, few mods, randomized map file.

I've got:
upgraded militia (makes them almost fanatics)
worthy heroes
standards
healing gods (gives recuperation to all gods)
mytheology
CB_Scales
Beholder

All running, have run the map through Jack's online randomizer ~50%

It might be something with the randomizer...an illegal unit, item or something in an indy province that just got attacked. No clue really, at this point of the game most indys should be gone. Although I still have 2 in my empire as they're too nasty to be worth it

I play a few hours every day, a new game every few days and this is the first I've seen this.
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Old March 30th, 2007, 02:18 PM

Ironhawk Ironhawk is offline
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Default Re: Problem: Hung battle and question

Havent a lot of battles been hanging lately due to overruning the unit limit in battle? Were you facing off against any summoners or summoning yourself?
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  #5  
Old March 30th, 2007, 02:27 PM

jutetrea jutetrea is offline
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Default Re: Problem: Hung battle and question

Hmm, don't think so. I am finally pushing back MA Ermor and Caelum... but their armies have been running in the 200-400 range, while mine are more in the 100-150 range. Summoned units, but not sure about battlefield summons as it hangs first
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  #6  
Old March 30th, 2007, 03:03 PM

jutetrea jutetrea is offline
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Default Re: Problem: Hung battle and question

NVM fixed - somehow it works, just kept at it and it finally went through about the 5th time through
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Old March 30th, 2007, 06:00 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Problem: Hung battle and question

Quote:
jutetrea said:
edit: And yes, the full save is in the attachment

Not really, few mods, randomized map file.

I've got:
upgraded militia (makes them almost fanatics)
worthy heroes
standards
healing gods (gives recuperation to all gods)
mytheology
CB_Scales
Beholder

All running, have run the map through Jack's online randomizer ~50%
Wow, I dont know that Ive seen that long a list of mods. Id suspect that the slow processing is taking a game that isnt meant to be fast in the first place and adding what looks like almost an equal amount processing on top of that. Id love to see the debug logs on that.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #8  
Old March 30th, 2007, 06:27 PM

jutetrea jutetrea is offline
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Default Re: Problem: Hung battle and question

I haven't seen a noticeable drop in speed from the vanilla game. Most of the mods (not sure about standards, or mytheology) are relatively small.

It just seems that as the game goes on and more magic is utilized the turns take longer, sometimes actually stopping for a sec on each round 1, round 2, etc.

Running a year old dual core 3800+ with 2gb of ram and a 7800 GTX.

Mostly wondering what actually happens behind the scenes - does the game actually run the battles a la the replay vids, or does it just run statistical simulations a la just numbers? If it runs the replays.. would dropping graphics help? Or someway to reduce feedback?

Me to, how do I get to the debug logs?
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  #9  
Old March 30th, 2007, 06:29 PM

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Default Re: Problem: Hung battle and question

Is this the log? Best way to read it?

whoah! (just clicking the attachment link is a better view than via .txt) There is A LOT of info in there!

Kind of cheating to look at it in certain respects
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File Type: txt 508326-log.txt (1.41 MB, 168 views)
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  #10  
Old March 30th, 2007, 06:52 PM
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Default Re: Problem: Hung battle and question

Like everything else about the game, it tends to do things in linux mode. So the carriage returns dont work so well. Try reading it in WordPad instead of NotePade (from the paths at the beginning of the log it looks like you are a windows user)

A host could really abuse it. It looks like you ran it with a -d but if you add more d's it increases the output. Be careful though, when I first played with it I created a log so huge that it made my machine puke.

It does seem to spend awhile loading new items, new units, new sprites. And since the game is setup for pbem it might be that it reloads those all at the beginning of each turn.

There are many facets to reading the log. What I love is seeing the AI thinking. You should see the logs from my games with 75 AIs
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