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March 17th, 2007, 10:48 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
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Thanked 19 Times in 14 Posts
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Mages and scripted spells
Hi gentlemen,
I'm trying an EA game with T'ien C'hi. Some heroes joined pretty soon in the battle, and amongst them the Immortal Ho Hsien-Ku (A2 N3). I scripted Ho Hsien-Ku with False Fetters (requires A2 and no gems). Nevertheless, during the battle, HSK never casts this spell but prefers other ones like Air Shield (and that's a real spoil as Air Shield comes with the bless...), Howl (pretty wolves, almost useless against my actual opponent Helheim...) and so on, making her of little use. Moreover, she consumes her nature gems and that's not what I want right now.
So, my question is : why doesn't HSK follows the scripted orders ????? (PS : of course, I have unlocked False Fetters with the required amount of research).
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March 17th, 2007, 11:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mages and scripted spells
First - are the enemy actually within range of false fetters?
Second - Don't give her nature gems if you don't want them used.
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March 17th, 2007, 11:15 AM
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Sergeant
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Join Date: Oct 2006
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Re: Mages and scripted spells
Yeah, the AI burns through gems like crazy. I'd probably be in favour of completely removing the 'spend a gem to reduce fatigue' mechanic for Dom4 just to reduce micromanagement in equipping battlemages
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March 17th, 2007, 12:04 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
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Re: Mages and scripted spells
1 - Range : nice shot ! I guess this is the explanation. AMOF, I don't have any idea about how far are "15 in range" since the grid is bugged on my computer (some graphic device pbm for sure...) : when I enabled the grid, the screen turns to a full plain gray display... OK then, I'll try to "false fetter" putting the mage closer to the front line
2 - Gems : you're right indeed. The point is : HSK generates nature gems herself.
Thanks for the clue !
H. the newbie
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March 17th, 2007, 12:31 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Mages and scripted spells
Ah, makes the gems eh? That's a different story. If you script a spell that can't be cast for whatever reason the AI picks one instead, based on its own 'relatively' smart criteria.
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March 17th, 2007, 12:51 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
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Re: Mages and scripted spells
And when you script a mage, you should always remember there is a chance the mage AI will think it is smarter than you and it will cast spells that are not what you scripted, even if you are in range and even if you have enough gems.
When it is happening it can be highly annoying, as this AI behaviour can then led your army into a defeat if you were counting on a specific spell to save a situation.
I wish there was an option somewhere in dom3 to force really a mage AI to follow exactly its script.
Having an AI sometime overriding its order can be nice in a roleplay point of view, but when it happens when you really need a specific spell to be cast at a specific time and situation, that is just an fun breaker.
But when the AI do exactly what it is ordered to , your army can really sometime do wonders in a desesperate battle.
In my last game my besieged army routed a way bigger army thanks to the casters using the spells i scripted them to do.
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March 17th, 2007, 08:45 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Mages and scripted spells
I approve of the AI going off script, but it certainly can be annoying sometimes. I recently had a mage lose me a battle by perversly cast Doom instead of Will of the Fates.
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March 18th, 2007, 08:07 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Mages and scripted spells
Quote:
Tyrant said:
I approve of the AI going off script, but it certainly can be annoying sometimes. I recently had a mage lose me a battle by perversly cast Doom instead of Will of the Fates.
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Ouch.
Or was it an s3 mage?
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October 2nd, 2007, 08:42 AM
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Corporal
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Join Date: Jan 2007
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Re: Mages and scripted spells
Same happened to me with MA Caelum.
I had a high seraph scripted to cast fog warriors and then stay behind troops. He had enough gems to cast the spell, but he chose to cast wind guide instead. My mammoths got chopped by a vanheim army instead of trampling them all to death in mist form.
Since fog warriors has no range (battlefield wide), I really didn't expect the AI to go wrong there. And other high seraphs did the same thing. So my game is pretty much good for the bin - I really need fog warriors and the AI keeps overruling the script.
Is there any way to force the AI to do what it is told ? It really kills the game at times otherwise.
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October 2nd, 2007, 10:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Mages and scripted spells
Yrkoon - your mage was A4 with 4 air gems, right?
I have never had a mage fail to cast Fog Warriors in a sufficiently large battle. But I used to miscalculate that you could cast it with an A3 mage - which you can't.
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