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  #1  
Old March 11th, 2007, 12:08 AM
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Default In Russian OOB have ended slots the weapon.

All I welcome.

In Russian OOB - does not remain slots for the weapon... Thus game WinSPMBT plays till 2020. It turns out that Russian now are deprived the modern weapon? Also already from accepted on arms of the Russian army of the weapon - we have no opportunity to add in ours OOB.

I suggest developers - to solve this question increase slots the weapon for USSR/Russia OOB or to divide USSR and Russia on different OOB.

Thankful in advance for understanding.
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  #2  
Old March 11th, 2007, 09:34 AM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: In Russian OOB have ended slots the weapon.

The army of the USA has two sections: US Army and USMC.
At them problems are not present!
Please give additional section for Soviet / to the Russian army.
For example, having divided it on years: 1946 - 1975 and 1976 - 2020.
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  #3  
Old March 11th, 2007, 02:00 PM
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Default Re: In Russian OOB have ended slots the weapon.

1975 does not make much sense to me as a subdivision.
At the most you could make 1946-1991 and then another OOB covering the modern Russia, which you can then fill with all the sort of fancy toys.

Personally I have had a similar problem with my mod, as the iraqis started after WW2 with a british equipped army with a few US weapons thrown in, then switched to soviet arms and finally went to international shopping spree in the 80's. Neverthless I believe I am managing to make it work. For example the fact that each gun can fire two AP rounds has saved me a few weapons slots . Perhaps an in depth analysis of the russian OOB could generate a few savings.
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Old March 11th, 2007, 02:54 PM

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Default Re: In Russian OOB have ended slots the weapon.

As far as I know, there's no more room in the code for new OB's (so splitting the russian one is not an option) and there is no room for additional weapon slots either. So you'll have to make do with the slots now available.

Narwan
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Old March 11th, 2007, 03:42 PM
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Default Re: In Russian OOB have ended slots the weapon.

I'll keep this short

1] Yes, we are well aware that the Russian Weapon list is full and that some of the nations are nearly full in regards to unit slots.

2] There will be another patch issued for this game next month. I can promise you there will not be any changes to the weapons slots or anything like this for that patch so don't expect any

3] After the winspmbt v3.5 patch is released Andy and I are taking the rest of the year off. During that time we will review the future for both games.

4] I have said many times that adding a new nation ( or splitting one ) is a very NON trivial exercise. Splitting Russia at some point....say 1991 would create huge problems. Extending the number of weapons slots has been discussed many times in the past and the consensus has been that this would cause huge problems for a number of game systems especially scenarios. Do we want to add weapons slots and cause every scenario made for the game to cease functioning ??? No we do not and that could very well happen. The thing is, to even experiment with expanding the weapons slots requires a great deal of time and effort neither of which we have had to spare after all the back to back upgrades for both games we have been issuing and right now we are both a bit burned out so we WILL be taking time away from this and at some point later in the year will explore various options. People MUST understand that adding more weapons slots is NOT a simple matter of making a couple of minor changes that allows more to be added. If it were they would have been increased by now. The WEAPONS list resides side by side with units and formations but they are integrated into the game in entirely different ways. Humans and dogs are both mammals but they are NOT the same otherwise and the same comparison can be extended to the units/formations list and the weapons list. Andy has told me that it would be easier to design a new game from scratch than it would be to tear out the existing weapons code and expand the number of slots and even if that WERE done it is a near certainty that all sceanrios existing would be junk.

Don
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Old March 24th, 2007, 08:28 PM

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Default Re: In Russian OOB have ended slots the weapon.

Hi!

As a newcomer to this forum (though not to the game), I'd like to say that your effort in keeping SP heads and tails in front of any other tactical "tank busting" game there is, is simply incredible. I also appreciate the challenges you face in terms of e.g. weapon slot numbers. As a keen MOBhacker, this is my main problem (particularly in terms of additions of new and/or advanced weaponry - ca 2007-20). Regarding this, I have one question/suggestion (which you've probably heard before): Since it's obviously possible to add countries, isn't it possible to add such a feature to the MOB hack?

Spike
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Old March 25th, 2007, 05:56 AM

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Default Re: In Russian OOB have ended slots the weapon.

"Adding countries ain't like dustin' crops"

AFAIK it is also not-so-easy thing to do that needs changes in the game engine. Unfortunately.
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  #8  
Old April 9th, 2007, 08:49 AM
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Default Re: In Russian OOB have ended slots the weapon.

To increase quantity slots in Russian OOB I suggest to unite some kinds of the weapon:

1. slot 063 and 064 - these machine guns differ only that that TMG is installed on tanks, apc, etc, CMG is not present.
2. slot 070 and 080 - I can not understand why these machine guns differ on the size - in fact it is the same machine gun. Also it is not clear why at the same machine gun in slot 069 range of fire 25 - instead of 50 as at all machine guns of a series.

I suggest developers to free it three slots and to place in them the new Russian weapon.

If you will agree we to you at once we shall give data on the weapon - which would be quite good for using in game.

Yours faithfully.
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  #9  
Old April 9th, 2007, 10:28 AM

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Default Re: In Russian OOB have ended slots the weapon.

The mg in slot 069 is a BMG. That means it is hull mounted, not turret mounted. All hull mounted mg's have a reduced range (because they have a much more restricted field of fire).

Narwan
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Old April 9th, 2007, 12:57 PM
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Default Re: In Russian OOB have ended slots the weapon.

Quote:
KraMax said:
To increase quantity slots in Russian OOB I suggest to unite some kinds of the weapon: <<SNIP>>

Maxim, go back and re-read post #503229. Read it carefully. I was quite serious when I wrote it and it applies today as much as it did then

Part of the problem with all these ideas is a lack of understanding of HOW THE GAME WORKS. Do you know what happens when a weapon is changed Maxim ??? Every unit that uses that weapon is changed as well so erasing weapon X ( maybe it's a Bow MG for example ) and replacing it with something else ( lets say it's an ATGM ) means that EVERY unit in the OOB with that old weapon will suddenly have the NEW weapon.

OK fine..... we have MOBHack utilities to track them down and change them to something more suitable in the weapons list but EVERY sceanrio that uses the nation with the change has to be checked because the sceanrio saves the ORIGINAL weapon slot information about the unit......OK ??......... so if the original sceanrio used weapon 64 then that's what the sceanrio uses . You can change the OOB to a new weapon for that unit but the SCENARIO only knows it's supposed to load weapon 64 and if you change weapon 64 to a ATGM then that's what it will add to the tanks armament for those scenarios.

Do you now understand the magnitude of the work involved with the suggestion that"..........developers to free it three slots and to place in them the new Russian weapon."

??............. because it's not just the scenarios in the game I have to take into consideration. It's every third party scenario ( the ones people make and post around the 'net but don't make it into the game ) AND every save game in every save game folder that uses that nation as well so any change like this would require very VERY careful consideration before any change is made.

Don
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