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  #31  
Old December 19th, 2006, 03:38 AM
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Default Re: SE5 patch 1.20 is out

Quote:
Captain Kwok said:
Hmm. I was thinking Aaron would throw a couple quick fixes to a number of small items in addition in v1.20 - oh well.
Still this is a very good update.
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  #32  
Old December 19th, 2006, 11:32 AM
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Default Re: SE5 patch 1.20 is out

Quote:
AstralWanderer said:
Quote:
11. Added - "Move Item To Top" and "Move Item To Bottom" buttons on the Set Construction Queue window.
Hmmm...are we starting to see some UI improvements here?
It is good to see this added. I send this request to Aaron after the initial version of SEV was released.

Thanks, Aaron!
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  #33  
Old December 19th, 2006, 02:14 PM
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Default Re: SE5 patch 1.20 is out

The good news is even version 1.17 saves that crashed after strategic will now process in 1.20! The ever annoying fleet splitting bug is still present though. I'm also seeing something I've never seen before. What are the white stars showing up under planets I've splattered? I also have them over one planet that strategic combat indicated I had obliterated, but now shows enemy population, and the game will not let me attack it again. Whatever the white stars are they are they will not let me move ships back over the planet. This becomes a problem when the fleet splitting bug has left ships damaged so bad they can not move over the planets. I can't move a repair ship back to help them.
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  #34  
Old December 19th, 2006, 02:17 PM

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Default Re: SE5 patch 1.20 is out

Why'd you stick the screenshot in a doc file?

At any rate, unless I miss my guess that's a minefield icon, and your ships aren't moving onto it because they don't want to die. Either clear the "ships won't move into minefields" setting or select the hex and clear the marker..
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  #35  
Old December 19th, 2006, 02:28 PM
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Default Re: SE5 patch 1.20 is out

Well because I couldn't remember what the save screen shot in game commmand was, and it's not in the manual. It's funny that when I first attacked those planets there were minefields, and they went right ahead with the attack and said they'd cleared xx number of mines? There are sweepers present, so why wouldn't they move onto minefields?
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  #36  
Old December 19th, 2006, 02:32 PM
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Default Re: SE5 patch 1.20 is out

And where might the "ships won't move into minefield" setting that doesn't work on the initial attack reside?
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  #37  
Old December 19th, 2006, 02:41 PM

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Default Re: SE5 patch 1.20 is out

empire options. If you don't know mines are there- if there are no markers- the ships will always move there.
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  #38  
Old December 19th, 2006, 02:44 PM
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Default Re: SE5 patch 1.20 is out

OK, so just because I see them in the flag display doesn't mean the ships know that they are there. Thanks! OH, and how do I save a screenshot to disk from the game?

Well, I went and unchecked that box, and the ships now move onto those planets, but no boom, and no mine sweeping? OK, after processing two turns the minefield indicators are gone...
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  #39  
Old December 19th, 2006, 02:48 PM
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Default Re: SE5 patch 1.20 is out

If I understood CPT Kwok right mines have become uncloaked somehow with this patch. I suspect it may be related to the Active and passive scope attached to the hulls. Besides the mines may have been cloaked before you first attacked but after that your ships know they are there so there should be an icon; but white stars? That crap needs moded out ASAP, anyone know where the setting/bmp for it is?
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  #40  
Old December 19th, 2006, 02:48 PM
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Default Re: SE5 patch 1.20 is out

Do you have a treaty with the owner of the mines which includes minefield code sharing?
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