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November 24th, 2006, 05:51 PM
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Corporal
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Join Date: Nov 2001
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Re: SE5 - 1.17 Patch Out
Quote:
Suicide Junkie said:
The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.
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I agree that the actual "Armor" slot is not interesting for real armor. I plan to use it for whole ship specifics only (like radioactive treatment reducing beam damage, or rubber isolation from electric damage or the like). The same way the Inner Hull component are not logical and I plan to use them only for sizeless/structureless components such as computer programs, crew training and such, which would be destroyed once there is nothing left.
But I really consider a pitty not to be able to use the damagetype setting, which has a big potential in my opinion, for Outter Hull "Armor".
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November 24th, 2006, 08:02 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 - 1.17 Patch Out
Some of the damage does go through, though.
First you have to punch a hole in the armor somewhere, but once that happens, shots from that direction do leak through while other shots hit the remaining armor plate.
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November 24th, 2006, 08:13 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: SE5 - 1.17 Patch Out
Right, but all damage type are equivalent in that sense.
There won't be one damage type making a hole while another cannot.
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November 25th, 2006, 07:16 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: SE5 - 1.17 Patch Out
Here we go with access violations in strategic combat again. Fix it, then break it. And yeah, and I can bring up tactical and let them fight, and they fight like crap, like imbeciles are at the helm. This is getting old.
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November 25th, 2006, 09:06 AM
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Private
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Join Date: Oct 2006
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Re: SE5 - 1.17 Patch Out
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
For example if there are lets say TWO sites from where the file can be downloaded and from each one of them i can download with a speed of around 4kb/sec then get right connects to both of them at the same time so that i can download at a speed of 8kb/sec...ecc.
Nobody needs to struggle.
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November 25th, 2006, 09:29 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5 - 1.17 Patch Out
Full auto Tactical is the same as strategic if you don't touch anything.
You need to improve your strategies (Empire options screen, down at the bottom).
Be default, getright will attempt to open many download connections to the same site as well. This action is what crowds out other users and upsets everybody.
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November 25th, 2006, 02:37 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: SE5 - 1.17 Patch Out
SJ, How is it then in strategic combat I defeat 8 enemy ships with 4 of my own remaining, and when letting tactical run, I lose 4 and the enemy loses 5 ships (7 DD's of mine against 8 FF's of his). Stratgey is Optimum firing range, and all ships are the same. How is that the same?
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November 25th, 2006, 03:27 PM
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Corporal
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Join Date: Nov 2001
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Re: SE5 - 1.17 Patch Out
Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.
What's is unbalance is that YOU can play the ship manually but the computer CANNOT.
You lose 4 and he lose 5 considering he has 8 at the beginning is a fare ratio (better than the 4 kill 8 one anyway).
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November 25th, 2006, 03:46 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: SE5 - 1.17 Patch Out
All this ignores the point Strategic combat appears to be BROKEN for me. I shouldn't have to become a "tactical" guru if I don't want to. The game is supposed to have a strategic option that lets the computer sort all that out, is it not? My strategy appears to work just fine in strategic combat results. 7 top of the line DD's should win vs 8 early model FF's, relatively speaking. But the game crashes every time I run strategic combat.
I just rehashed this same combat for the umpteenth time in tactical. This time 5 enemy FF's and 1 of my DD's survived, and I haven't changed a thing. These results aren't just inconsistent, they're absurd.
I appreciate you taking the time to respond. This game would DIE without the user community on this forum that supports it.
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November 25th, 2006, 03:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE5 - 1.17 Patch Out
Danipenn said:
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
If only that was all it did...
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