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October 24th, 2006, 11:39 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Suggestions for more informative messages
Yeah, as a total noobie, I've gotta say, the messages could be greatly improved. I think the suggestions are pretty spot on and straightforward and I very much support them...and more informative messages don't prevent anyone from wathcing their battles. Not all of us like the suspense...
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October 24th, 2006, 12:21 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: Suggestions for more informative messages
I you don't like the suspense you can click on the messages. If you like the suspense you cannot avoid to see the titles. It's the only problem for me. As an option I've nothing against the first idea, as well as I'm all for more informations *inside* the messages.
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October 24th, 2006, 12:36 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Suggestions for more informative messages
I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
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October 24th, 2006, 12:45 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
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Re: Suggestions for more informative messages
Of course we're disregarding feelings of others. There can be only one
I don't think it was meant as an attack or anything. Lighten up.
I too would like more of a breakdown on which troops survived. And these are good suggestions.
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Caduceus
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October 24th, 2006, 12:54 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
Posts: 346
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Re: Suggestions for more informative messages
Quote:
Twan said:
I you don't like the suspense you can click on the messages.
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What I want is to be able to get a quick overview of how the turn went, and suspense be damned. To me, Dominions has never been a game of suspense in the first place. To me it's a strategy game, and I want information, not suspense.
It really is an either/or choice here. Either a quick, easy overview of information, or suspens. We can't have both; and my vote goes towards information.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 24th, 2006, 01:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggestions for more informative messages
I'd prefer to see more for everything except battles. I'm not sure about battles, but there's no suspence in "A mage has cast X to look for site of Y - did he find anything?". The suspense in most cases comes from "A forest, and a mountain, the mountain one was at Death 3 when I conquered it, and it didn't have that high dominion then, but there's a Library there already." or from when the target province for a spell was chosen.
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October 24th, 2006, 01:20 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
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Re: Suggestions for more informative messages
Quote:
Morkilus said:
I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
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I think there is a consensus on this one.
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October 24th, 2006, 01:27 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
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Re: Suggestions for more informative messages
There is.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 24th, 2006, 01:33 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Suggestions for more informative messages
All good, except battle: I like the suspense too!
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October 24th, 2006, 01:38 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
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Re: Suggestions for more informative messages
I don't like checking if it was the Storm General or my pretender god who kicked the bucket.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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