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  #11  
Old October 22nd, 2006, 09:16 PM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
Basically a hull upgrade...for turn rate.
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  #12  
Old October 22nd, 2006, 10:21 PM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Indeed.
It also applies to accelerations.


In regards to unit type names with spaces:

There are issues.
I made a "Ground Base" unit type, but components limited to "Ground Base" were also appearing on regular "Base" hulls.

Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.
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  #13  
Old October 22nd, 2006, 10:42 PM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Quote:
Suicide Junkie said:
Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.
Yup, that would be consistent with how it treated my "Garrison Troop" - made it available to any other unit with "Troop" in its name.
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  #14  
Old October 23rd, 2006, 02:22 AM

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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
I hoped to make a 2-D developpement flow with one axis for size and one for turn rate (2 tech influencing the hull).

So seems I have to leave this idea behind for now.
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  #15  
Old November 6th, 2006, 11:02 PM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Note - issue #5 below relating to names not working in this file is fixed as of v1.13.
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  #16  
Old November 7th, 2006, 02:08 AM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

Issue number 5? Are you talking about the Weapon Platform bug?
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  #17  
Old November 12th, 2006, 03:42 PM
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Default Re: Modding Q/A - File: VehicleUnitTypes.txt

No, I don't think so. I was referencing my issue #5 below in the first post regarding naming convention problems if you use something that had one of the original default names in it.
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