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October 16th, 2006, 02:46 PM
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Private
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AI_Anger question (SE4)
Hello,
I studied some AI files of the default races as well as several of the Star Trek races to learn from other configurations. Probably I'm missing the point but I wonder why even a proud warrior race such as the Klingons gets its anger level increased by 5 when winning a battle?!
From the Klingon_AI_Anger.txt:
Combat Attacking Won := 5
Combat Attacking Lost := 15
Combat Attacking Stalemate := 0
Combat Defending Won := 5
Combat Defending Lost := 15
Combat Defending Stalemate := 0
Could anyone explain this fact to me?
Thanks!
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October 16th, 2006, 06:35 PM
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Second Lieutenant
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Re: AI_Anger question (SE4)
If you attack and win, attack again. Getting "Mad" at him lets you keep attacking. Only if you fight to a stalemate should you have a chace for diplomicy to succeed.
Just my take, I could be wrong.
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October 16th, 2006, 06:39 PM
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Shrapnel Fanatic
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Re: AI_Anger question (SE4)
The AI file affects the political mood. Not the population happiness.
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October 17th, 2006, 03:09 PM
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Re: AI_Anger question (SE4)
Oops!
Just to see if I get the point: Assume the empire I�m playing had -5 at "Combat Attacking Won". The probability of successfully negotiating about any treaty with the race attacked would increase (which is nonsense by all means, I know). Or would my diplomatic/negotiation skills improve regardless of the empire I negotiate with (in terms of the mentioned parameter)?
Sorry, if these questions have been posted a thousand times before but I couldn�t find any information on the AI_Anger.txt file (the modding tutorial doesn�t explain it -- great help nonetheless!).
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October 18th, 2006, 09:06 AM
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Shrapnel Fanatic
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Re: AI_Anger question (SE4)
Your own empire ignores the AI files completely. Unless you miss a turn and the AI plays for you.
If you attack an AI race that gets happier when they fight, then they will like you more.
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October 18th, 2006, 12:43 PM
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National Security Advisor
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Re: AI_Anger question (SE4)
That's not quite true. The anger file is used for a player, either the default one or if you've chosen "Use files from Race" the race's specific anger file (if present).
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October 18th, 2006, 02:25 PM
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Shrapnel Fanatic
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Re: AI_Anger question (SE4)
Or if you turn on any ministers.
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October 19th, 2006, 04:52 AM
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Shrapnel Fanatic
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Re: AI_Anger question (SE4)
It is known that human player moods in the politics screen do not change unless the AI is playing for them...
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October 19th, 2006, 12:52 PM
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Private
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Re: AI_Anger question (SE4)
So if I (as a human player) don't use any ministers the AI files are completely ignored whether I chose "Use files from Race" or a "Minister Style"?
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October 19th, 2006, 01:38 PM
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National Security Advisor
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Re: AI_Anger question (SE4)
That's correct.
I had a mistake earlier when I said the Anger file was used with a human player.
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