|
|
|
|
|
June 23rd, 2006, 03:47 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Here you go
Thanks!
|
June 23rd, 2006, 08:59 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Here you go
Does it work?
|
June 23rd, 2006, 06:18 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Here you go
no, when i went to make a god it said bad second shape command
|
June 24th, 2006, 04:13 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Here you go
If you have other modes there maybe a conflict. This mod uses:
Units 1505-1520
Weapons 601-620
Armor 201-203
I removed the second shapes and added a new flag. If it works I'll have to redo the shapeshifters. If it doesnt work I'll just wait for Dom3 and test it line by line.
|
June 24th, 2006, 07:35 AM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Here you go
bad #select monster command, maybe get some1 else who is good with mods to inspect what uve made, look 4 mistakes.
|
June 24th, 2006, 11:54 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Here you go
I have made it in exact accordance with the mod manual. I used national spells of both Ermorian themes, maybe thats the problem. I used all other mods as models but no one has made an exact same mod as me. Last resort, I'm making all units buyable not summoned.
|
June 24th, 2006, 12:32 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Here you go
please, dont resort to what others do. Just ask another good modder to check you work.
|
June 24th, 2006, 02:30 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Here you go
Well I haven�t been asked, but I have fixed it. Your problem was that you had a couple of typos in the monster names. So the program coudn�t find those monsters. I have replaced all the names with their monster numbers to avoid that problem.
Here is the fixed .dm file
|
June 24th, 2006, 03:15 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Here you go
Lol I should have read this before i changed the whole mod. Did you fix the Shape shifting version?
Tnx for your help. Could you tell me which names had mistakes in them?
|
June 24th, 2006, 04:39 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Here you go
nice mod but where is all this shape changing i hear of?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|