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February 11th, 2006, 02:33 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Titan\'s Task - open
Shedu ain't bipedal, sacred statue & Baphomet aren't mobile. Earth Momma I think you _need_ to have, otherwise Vanheim is stuck with two identical pretender choices - oh, air 2 or air 3!
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 11th, 2006, 03:43 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Titan\'s Task - open
change my tentative pick to arcos
edit: ah, [censored], arcos has been taken
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February 11th, 2006, 04:03 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
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Re: Titan\'s Task - open
Withdrawn. Vans open.
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February 11th, 2006, 04:40 PM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Titan\'s Task - open
id like to sign up as pythium please.
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February 11th, 2006, 05:07 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Titan\'s Task - open
ok machak, unless arcos frees up
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February 11th, 2006, 05:29 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Titan\'s Task - open
Abyssia for me.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 11th, 2006, 08:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Important Update
Truper, along with the Artifacts game, has convinced me that when a game moves beyond a 24hr qh timeframe I rapidly lose interest regardless of my position. To avoid that happening here, this game will run strictly 24hr qh from start to finish. I believe that the victory conditions are still achievable under this new time restriction, but if people dont feel they can play thier end-game effectively under this time limit I will completely understand.
Edit: of course exceptions will still be made for people who need to go away for a weekend and the like. but when the game is running under time it will always be 24hr qh.
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February 11th, 2006, 08:44 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Game Full
Ok, we have a full 10 players. Arch & Peace I put you guys on the waitlist in case anyone else withdraws due to my new condition.
And with regard to the various questions about what pretenders are valid. First off, only size 6 pretenders are valid - you cannot take a Cyclops or any of the smaller pretenders who have wings and are thus size 5. As for the Great Mother: I almost ruled her out since she has regen and I fear that people will all just flock to her as an SC chasis. But as arch pointed out to not allow her would restrict some nations too severely in terms of pretender choices. Lastly, yes the Nata and Void Lord qualify for this game.
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February 12th, 2006, 08:23 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game Full
meh - Inland's huge - it can easily handle more than 10
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February 12th, 2006, 08:25 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Game Full
Its only 150 provs. The 10 player limit was in order to give each nation a little breathing room before the first set of wars. Make it so that the first battle was not also the last.
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