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  #91  
Old November 13th, 2005, 04:25 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Meh... I downloaded StarWraith Shadows of Orion and couldn't even get it to work with my Wingman Force joystick. Got frustrated, gave up and went back to Freespace II.
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  #92  
Old November 14th, 2005, 06:43 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Probably because it's a one-man job using a second-rate compiler.

But for the money, it's worth it.
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  #93  
Old November 16th, 2005, 01:13 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Oh damn... that's right... I PAID for that.

Now I'm more pissed than just frustrated.
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Aa Turam Empire

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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #94  
Old December 5th, 2005, 05:00 PM

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Default Re: Sword of the Stars? (New 4x game apparently)


Heads up on a new storyline trailer for SotS.

http://kerberos.filecloud.com/files/..._file_id=85046
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  #95  
Old December 5th, 2005, 09:54 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
Mecron said:

Heads up on a new storyline trailer for SotS.

http://kerberos.filecloud.com/files/..._file_id=85046
Yup, saw it. Looks like a decent game.
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  #96  
Old December 6th, 2005, 03:59 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

This aint a true 4xgame like MOO,IG2,GALCIV,etc, this is Homeworld with a starmap.
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  #97  
Old December 6th, 2005, 04:58 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Homeworld with a starmap, planetary resource production, industry, terraforming, diplomatic relations, more research, ship design with 3 sections and multiple weapons slots per ship, fuel, random events but yeah, apart from that it's exactly HW with a starmap.
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  #98  
Old December 6th, 2005, 06:24 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Yeah yeah only three options for diplomacy, no ground battles,no espionage,no planetary buildings,no trade,etc,etc that is what 4x is all about, moo,civ anyone?

This 4x lite type game has been tried before.Hegemonia: Legions of Iron tried the same very,very lightweight 4X with flashy tactical spacebattles.I hope Sword is a good tactical fleet game with starmovement, but it aint going to reinvigorate a sub-genre like their website claims, because it doesn't represent it.Galciv2 will do that fine thankyou,without the dumbing down.
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  #99  
Old December 6th, 2005, 06:46 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
AAshbery76 said:
.Galciv2 will do that fine thankyou,without the dumbing down.
And Galciv wasnt dumbed down? Oh no! My spacey-ship got hit with enemy spacey-beam and went from 3 pegs to 1! Oh no! Better move spacey-ship back to port to get 2 pegs back.

If Sword of the Stars dumbed down some diplomacy but added real tactical combat, I'd call them both dumbed down in their own way.

If GalCiv "represented" 4x, I wouldn't play 4x anymore.
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  #100  
Old December 6th, 2005, 07:11 PM
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Default Re: Sword of the Stars? (New 4x game apparently)

Galciv2 you clown.
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