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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #11  
Old October 16th, 2005, 04:41 PM
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Truper Truper is offline
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Default Re: World War

A couple of suggestions:

Random start positions and a wrap-around map are imo vital, as otherwise feeder/fighter strategies will make for a strange game. I once played in a team game where my side was a collecion of cooperating nations, and the other side was a team organized to feed gold to a dual-blessed Vanheim. It was no contest, and not much fun for anybody.

I'd also suggest that if there are any water nations, that there be both, and that they be on seperate teams.

There's been some talk on the IRC channel about putting together a team to challenge the other posters on this thread - we'll see if anything comes of it
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  #12  
Old October 16th, 2005, 06:43 PM

CUnknown CUnknown is offline
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Default Re: World War

Hmm.. yeah, I guess I was sort of thinking more of a collection of nations against a collection of nations. I'm not sure how I could 'legislate' that, though. Perhaps having random teams would help to make sure people didn't come up with team strategies beforehand. Definitely random starts, I think you're right, Truper.
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  #13  
Old October 16th, 2005, 06:48 PM

shovah shovah is offline
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Default Re: World War

if you think feeding vanheim is bad try feeding undead ermor a ton of death gems and watch his/her mages and priests skyrocket (not to mention he could go utterdark)
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  #14  
Old October 17th, 2005, 11:50 AM

CUnknown CUnknown is offline
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Default Re: World War

Hey, I just had an idea. Maybe we should have no teams at all for the first 10 turns, then at that point we'll take the person with the most provinces and team him with the person with the least. Then the person with the 2nd most and 2nd least join team 2. And so on.. (score graphs can be on for this game, I think).

I don't know if that's a good idea or not, but it might help to balance the teams against random early game difficulties and so forth. Also, it would make it very difficult to plan a team strategy since you won't know who's on your team until turn 10.
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  #15  
Old October 17th, 2005, 04:21 PM

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Default Re: World War

then some people could deliberatly slow down expansion to gain the help of stronger players
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  #16  
Old October 17th, 2005, 05:55 PM

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Default Re: World War

I want in as Jotunheim.
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  #17  
Old October 18th, 2005, 02:49 AM
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Default Re: World War

I'll play as anything, um, except Ermor.
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  #18  
Old October 18th, 2005, 12:39 PM

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Default Re: World War

I want in as Abysia please.
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  #19  
Old October 18th, 2005, 03:19 PM

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Default Re: World War

I've had fun with team games. I'd like a go as Marignon.
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  #20  
Old October 20th, 2005, 07:21 AM

Dimaz Dimaz is offline
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Default Re: World War

I'll take Mictlan if possible.
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