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October 12th, 2005, 01:44 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: And another new turn
Well - dunno if this was the case, but if you have no troops inside the castle guarding it, invaders can move in and take it in the same turn they move into the province. After all, no one's inside.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2005, 02:01 AM
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Captain
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Join Date: May 2004
Posts: 947
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Re: And another new turn
No they can't, Cainehill. It always takes two turns to take a province with a castle. And you always get a battle report, or at least a "This undefended castle was taken from you" statement.
I am very annoyed by these two unexplainable events. Very pissed off, since I'm being conquered without being allowed to defend myself.
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October 12th, 2005, 03:09 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: And another new turn
Maybe you can get someone (who's not playing, but who's knowledgeable in Dominions arcana) to look at the turn?
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October 12th, 2005, 05:35 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: And another new turn
Quote:
Ygorl said:
Maybe you can get someone (who's not playing, but who's knowledgeable in Dominions arcana) to look at the turn?
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This person would be QM imho
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October 12th, 2005, 11:07 AM
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Sergeant
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Join Date: Nov 2003
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Re: And another new turn
I can say what my orders were. Maybe it will help.
1. I ordered my forces to "storm the castle". I had been in the province a turn already. I didn't receive a battle playback, but did receive a message of the form "the undefended castle has been taken".
2. I'm also pretty sure that I sent a force against Chris's main force in the adjacent province. I say "pretty sure" because this is what I meant to do. However, my force didn't move, so I just assumed the move order was changed somehow.
If Chris was sending a force my way as well, is it possible the two forces stopped each other from moving? Could the fact that Chris's force was inside his castle to start with have anything to do with it?
Note: edited for clarity (hopefully)
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October 12th, 2005, 12:48 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: And another new turn
Oh, huh.. you sent some guys against my main force that turn? Interesting.. yeah, maybe they bounced somehow. That's weird.
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October 12th, 2005, 02:03 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: And another new turn
Yeah, it's wierd. I thought that if your force was bigger, my guys would have been pushed back and we would have had the battle in my province.
I searched for something called the "castle-move" bug that I remembered hearing about. The situation described is somewhat similar to our situation, although not exact.
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October 12th, 2005, 04:56 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
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Re: And another new turn
The "Move and Storm" command can be accessed by <Shift> 'S'. Most people don't know about it.
-yc
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October 12th, 2005, 05:18 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: And another new turn
I have a feeling that "Move and Storm" is a joke, eh? Or mabye not, hmmm.
But I was there for a turn before storming, so that's not a bug.
The problem seems to be that we "bounced" off of each other and there wasn't a battle. I've never seen this before.
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October 12th, 2005, 08:17 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: And another new turn
A new turn.
I'm offering a reward of 150 air gems and 30 earth gems for the head of Boron. The world, it will be a better place if this scourge is removed from the face of the Earth! It will be enough if you, the contractor, attack the bastard with the intention to cripple and maim; we are all gentlemen here so just tell me you're doing so and I'll send you the gems. (I probably only have the gems for one, but I can provide another 150 gems of various types if a second nation gets interested.)
Damned Black Forest doesn't have any mages that could use the numerous gems Obscuro's been digging up... Oh, well.
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