.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2001, 02:47 AM

Kadste Kadste is offline
Corporal
 
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Kadste is on a distinguished road
Default Conquest: Frontier Wars

Has anybody tried this game out yet?

I purchased it a couple of weeks ago when it was cheap at CompUsa (only reason I bought it).

I found it to be very fast paced, AI hard to defeat (I didn't say it was good, just hard to defeat) and great for combat.

Overall I thought is was pretty good, but it had a very low number of total ships you could create. Build 40 dreadnoughts and you get nothing else for your empire.

Also found tech tree limited. Some good ideas first time around.

Alas I found it did not have any staying power, it is now collecting dust on my shelves.

If you have not purchased it, you may want reconsider whether to but it or not. For your extra money you get two pretty good races, not a lot of extra techs, and some okay campaigns.

------------------
Never Give up, Never Surrender!
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
Reply With Quote
  #2  
Old October 1st, 2001, 01:15 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Conquest: Frontier Wars

I played the demo. The AI IS hard, largely because it defends well and recovers fast. I found carriers to be almost useless, but other ships were pretty useful. The inclusion of admirals was great, but in the end it wasn't enough to keep me interested.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #3  
Old October 2nd, 2001, 01:15 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Conquest: Frontier Wars

Based on the demo play, I did not pick this one up. It has some innovative ideas and great looking space battles, but I did not like that fact that you could not "give orders" in the "pause" mode. To me, this option converts any RTS game into a game that is appealable to a broader market of players who prefer turn-based games. Kohan is a good example of this.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.