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  #1  
Old September 21st, 2001, 06:02 PM

chewy027 chewy027 is offline
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Default Does the tariff function work?

I've been playing this game for a while now but still really haven't figured out how to impose tariffs on other empires. So how do I do it or can't I at all.
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  #2  
Old September 21st, 2001, 06:08 PM

rdouglass rdouglass is offline
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Default Re: Does the tariff function work?

IIRC it's called Subjugate and Protectorate. Also, IIRC Subjugate gives you 20% of the empire's production and Protectorate gives you 40% - or vice versa - I'm not sure, but someone will be sure to correct me if I'm wrong; they're quite knowledgeable here....
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  #3  
Old September 21st, 2001, 07:18 PM
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Default Re: Does the tariff function work?

sounds right to me. im not sure what happens if you are paying out to them, maybe a negative shows up there?
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Old September 21st, 2001, 08:48 PM

chewy027 chewy027 is offline
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Default Re: Does the tariff function work?

I understand those treaties where i subjugate or become the protector of someone but is there any way to place a tariff on someone Something like trading restrictions or something.
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Old September 21st, 2001, 09:01 PM

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Default Re: Does the tariff function work?

Those two treaties are the only way.

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Old September 22nd, 2001, 12:16 AM

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Default Re: Does the tariff function work?

OK thanks all
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  #7  
Old September 22nd, 2001, 02:34 AM
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Default Re: Does the tariff function work?

quote:
Originally posted by rdouglass:
IIRC it's called Subjugate and Protectorate. Also, IIRC Subjugate gives you 20% of the empire's production and Protectorate gives you 40% - or vice versa - I'm not sure, but someone will be sure to correct me if I'm wrong; they're quite knowledgeable here....


It's vice versa (I just remember subjugate is like the bully stealing your lunch money, and protectorate is like the bully taking part of your lunch money as payment for your protection Both are also supposed to be like a one-sided partnership. You can see what they see, use their supply depots and space ports, but they can't see what you see or use your infrastructure. You're also supposed to get all their designs. As far as I know, none of that works
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  #8  
Old September 22nd, 2001, 04:11 AM
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Default Re: Does the tariff function work?

i have not placed anyone under one of those treaties since Version 1.19, but subjugation worked then. i dont know about that supply depo and space port business, it certainly does not say anything about that in the treaty description. nor does it mention you seeing what they see, in fact, you dont even get to see enemy designs thru them. but it DOES stop them from making other treaties, and it DOES give you all their tech and vehicle designs.

Protectorates dont do anything special above the 20% of resources, and from what i remember, that worked too. at one time there was a bug with resource production when you had someone oweing you a teriff, but i recall seeing that in the fixed list a few patches back.

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Old September 22nd, 2001, 04:59 AM
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Default Re: Does the tariff function work?

For what it's worth, you don't need trade restrictions or tariffs in the real-world sense (the in-game "tariffs" are really tribute), because there is no inter-empire trade by default.

Unless you enter into a trade treaty or any higher-level one (Trade, Trade & Research, Military Alliance, Partnership), no trade takes place. With any of those treaties, trade generates bonus resources -- initially 1% of the other guy's resources, which are free (not taken from his production), increasing by 1% per turn up to 20%.

If you want to completely embargo somebody else, you could attempt to disrupt their trade (via intelligence -- which is broken until the patch comes out), or you could try to persuade its partners to break their treaties.

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Old September 22nd, 2001, 02:48 PM
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Default Re: Does the tariff function work?

I wish they would re-work the border issue. I hate it when I make a treaty and then they start colonizing my home system.
I should have a say on if I want them to have planets within my borders Or how far into my systems I will allow their fleets to travel.
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