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June 30th, 2005, 08:40 PM
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Private
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Join Date: Jun 2005
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Artillery Bug
In have found that the AI inexplicably attacks the lower right edge of the map (deep behind its own territory). I am playing a 50/100 map. Is map width the culprit ?
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June 30th, 2005, 08:46 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Artillery Bug
Quote:
marko said:
In have found that the AI inexplicably attacks the lower right edge of the map (deep behind its own territory). I am playing a 50/100 map. Is map width the culprit ?
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I don't know. This is the first report of anything like this. How many points game was this and what were the opponents.? Do you have a save game? 50 high and 100 wide?
Don
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July 1st, 2005, 07:44 PM
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Private
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Re: Artillery Bug
10,000 point game. Russia vs. China Location 20 Mongolia
Generated Map. I have noticed this behavior before in SPMBT DOS. No save game unfortunately.
PS. I also remember seeing the SA-15 rockets detonate and turn into the bullet animation instead of the proper explosion animation.
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July 1st, 2005, 08:20 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Artillery Bug
Quote:
marko said:
10,000 point game. Russia vs. China Location 20 Mongolia
Generated Map. I have noticed this behavior before in SPMBT DOS. No save game unfortunately.
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When you get one, send it. Nobody else has ever reported this before
Quote:
marko said:
PS. I also remember seeing the SA-15 rockets detonate and turn into the bullet animation instead of the proper explosion animation.
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That I have seen before. Its due to the warhead size
Don
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July 2nd, 2005, 01:22 AM
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Sergeant
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Join Date: Jun 2005
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Re: Artillery Bug
I Think I reported one of the Russian SAM's Doing this in the DoS game a few months ago. But I think Everyone was busy With testing for WinMBT, so I think It didn't get noticed.
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July 2nd, 2005, 08:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Posts: 12,493
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Thanked 5,702 Times in 2,814 Posts
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Re: Artillery Bug
Quote:
Listy said:
I Think I reported one of the Russian SAM's Doing this in the DoS game a few months ago. But I think Everyone was busy With testing for WinMBT, so I think It didn't get noticed.
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The warhead size was wrong and that influences the sounds and graphics produced. It's been fixed now and will be in the ver101 update and the CD
Don
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