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  #1  
Old June 28th, 2005, 07:02 PM

WBWilder WBWilder is offline
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Default SPWW2?

This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB
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  #2  
Old June 28th, 2005, 08:38 PM

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Default Re: SPWW2?

Yep, can't wait for it!
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Old June 28th, 2005, 09:30 PM
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Default Re: SPWW2?

And then, when the modding team gets round to it, look for the WW1 mod for SPWW2. After all, can't do WW1 without barbed wire.


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Old June 28th, 2005, 10:21 PM

narwan narwan is offline
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Default Re: SPWW2?

What, they got the barbing fixed?!
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Old June 29th, 2005, 09:16 AM

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Default Re: SPWW2?

Hello Troopie! Wow! Its been a long time...WB
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Old June 29th, 2005, 03:15 PM
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Default Re: SPWW2?

Quote:
WBWilder said:
This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB
We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM

Don
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Old June 29th, 2005, 04:25 PM
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Default Re: SPWW2?

Quote:
DRG said:
Quote:
WBWilder said:
This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB
We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM

Don
I do not plan to start any conversion till winSPMBT is "solid" as WinSPWW2 will use the same code base. It is not just a simple "data massage" - the WW2 LC code needs porting over, and nations etc, plus unitclasses differ which causes some subtle differences in the code that needs addressing. Also - a lot of MBT stuff needs struck out of MBT so there is no chance of someone adding (say) reactive armour to some Panzer 2, or top-attack ATGM, TI sights etc

Also - a break from 9 months+ solid work would be a nice thing too !!

So - work on WinSPWW2 will not even start for 2-3 months I would think.

Cheers
Andy
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Old July 5th, 2005, 08:12 AM

d64 d64 is offline
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Default Re: SPWW2?

I guess, when the game comes out one day, those who want to play it also in high res will have to pay another $35? Or will there be a "retroactive" bundling of some sort?
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