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  #21  
Old June 11th, 2005, 09:57 AM
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Default Re: Screwed : Paradise Lost

Quote:
Alneyan said:
In addition, cradlez14 uses a tga file with a different name than regular Cradle, so you will need to copy your cradle.tga file and rename it cradlez14.tga (unless Caine changed the #imagefile in the .map file he used).
Feh. Nope - used what was on mosehansen, didn't realize that it required a renamed, duplicate copy of the .tga file. Not sure why it does, since I believe the two image files are exact duplicates - just a waste of disk space.
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  #22  
Old June 11th, 2005, 08:11 PM
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Default Re: Screwed : Paradise Lost

Turn 2 is up.
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  #23  
Old June 12th, 2005, 02:18 PM
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Default Re: Screwed : Paradise Lost


Looks like I'll be putting Atlantis on AI - billpaxton didn't get turn 1 in despite a PM about it, and looks like he's going to miss turn 2 as well.
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  #24  
Old June 12th, 2005, 09:29 PM
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Default Re: New Mosehansen Game, Paradise Lost


New turn - Looks like Atlantis may've finally shown up, albeit after the turn ran.
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  #25  
Old June 13th, 2005, 07:07 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: New Mosehansen Game, Paradise Lost

Its ok, that he idled, we will have enough problems getting him out of the sea :*)
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  #26  
Old June 13th, 2005, 09:32 PM
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Default Re: New Mosehansen Game, Paradise Lost

New turn in 9 minutes - looks like Pythium and Ulm will stale this time.

Edit : Pythium got in at the last moment. My intention is to set nations to AI if they stale repeatedly too often. Right now the game is waiting on Ulm and Atlantis again.
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  #27  
Old June 14th, 2005, 09:52 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: New Mosehansen Game, Paradise Lost

Ok, i say thats a good idea.

And i say, lets make it as fast as possible.
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  #28  
Old June 14th, 2005, 08:38 PM
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Default Re: New Mosehansen Game, Paradise Lost


If Korn's Ulm stales again, I'll set it to AI as soon as I see the next turn waiting on him again.
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  #29  
Old June 14th, 2005, 10:42 PM
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Default Re: New Mosehansen Game, Paradise Lost


New turn; Ulm staled, and I'll set them to AI as soon as needful.
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  #30  
Old June 14th, 2005, 11:05 PM
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Default Re: New Mosehansen Game, Paradise Lost

Wow... this could be an "interesting" game for me. At least I will try to make it interesting. But I made the mistake of experimenting with scales with this pretender, not knowing that sloth 1 and cold 2 gives you NO income (after turn 2). -sigh-

But we will prevail. Go Arco!!!
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