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May 2nd, 2005, 06:20 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Invisible Swarm III: open
Quote:
Resok said:
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this.
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Hehe, so you're a veteran rookie, so to speak Welcome aboard, I'm expecting you to show us just what these mods do when put together!
I am not dead set against using all the mods, certainly. It might be very interesting, too...
I might try my hand with R'lyeh.
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May 2nd, 2005, 06:31 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
ooooo a new version of sc's mod!
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May 2nd, 2005, 07:07 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Invisible Swarm III: open
Trying out Mictlan as practice for the faerun game .
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May 2nd, 2005, 07:11 PM
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Private
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Join Date: Mar 2005
Posts: 35
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Re: Invisible Swarm III: open
Hahah, one might say that. Thanks for the welcome! I'll certainly try to at least put up a fight
I'm open for any map myself... I'm used to playing on huge maps (my single player fave is the Faerun map-424 provinces) but smaller maps certainly make it so we all clash rather quickly which keeps things quite interesting in multiplayer.
Resok
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May 2nd, 2005, 07:34 PM
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Captain
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Join Date: May 2004
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Re: Invisible Swarm III: open
Quote:
Boron said:
Trying out Mictlan as practice for the faerun game .
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Mictlan + Faerun? Dude, you're in for a world of pain! Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...
I would support some nice victory condition, too, the antagonist that I seem to be Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?
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May 2nd, 2005, 07:52 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Invisible Swarm III: open
Yeah i think i am slightly masochistic. Maybe even extremely masochistic (I play G�tterd�mmerung on VH and even enjoy it ).
I would say no victory conditions needed because if there are left only 2-3 players normally if a player sees that he loses he resigns anyway after getting a few turns of beating.
I resigned in my last game also when my nasty enemy slowly killed down my clammules. I would have been able to resist him for 30-40 more turns probably but it would have been in vain because i was not growing, rather losing resources each turn while he was growing and growing.
So i think if there are left 2-3 players after 10-20 turns of heavy fighting the winner will be rather clear and though he would need another 20-30 turns to win normally the opponents surrender until they are EXTREMELY masochistic.
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May 2nd, 2005, 08:08 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Invisible Swarm III: open
Can I join as Arco?
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May 2nd, 2005, 08:11 PM
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Captain
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Location: New York
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Re: Invisible Swarm III: open
yay we get pasha!
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May 2nd, 2005, 08:45 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: Invisible Swarm III: open
Yeee-haaww!!!
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May 2nd, 2005, 09:22 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
Chris how many players you plan for the map? I think we got 8 players signed up already.
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