.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2004, 12:04 AM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Recruiting without enough resources

Some provinces don't have enough resource points to recruit some of its units. I was under the assumption that you could eventually recruit these units over time as resources accumulate. It appears that resources do not accumulate and you can never recruit some units in some provinces even though they are listed as being recruitable and you can queue them up (but they are never built). Is this working as intended?
Reply With Quote
  #2  
Old December 6th, 2004, 12:16 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Recruiting without enough resources

Resources never accumulate, but they can be applied over multiple turns. They will be built eventually unless the province cannot produce any resources at all.
Reply With Quote
  #3  
Old December 6th, 2004, 12:18 AM

Duncanish Duncanish is offline
Corporal
 
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Duncanish is on a distinguished road
Default Re: Recruiting without enough resources

The province will slowly build a unit that needs more resources than are available (or a whole queue of units, if you want). All the resources for the turn go toward paying off the unit. For example, say you're trying to get a unit that needs 48 Resources, but the province only gets 5. Every turn your five resources will be deducted from the cost of the unit. So, after ten turns, you'll have amassed 50 resources, 2 more than needed, and the unit will be recruited.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!

I found out what zombies are weak against.
Oh?
Point blank annihilation.
Reply With Quote
  #4  
Old December 6th, 2004, 12:28 AM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Recruiting without enough resources

Quote:
Duncanish said:
The province will slowly build a unit that needs more resources than are available (or a whole queue of units, if you want). All the resources for the turn go toward paying off the unit. For example, say you're trying to get a unit that needs 48 Resources, but the province only gets 5. Every turn your five resources will be deducted from the cost of the unit. So, after ten turns, you'll have amassed 50 resources, 2 more than needed, and the unit will be recruited.
That's what I thought but it doesn't appear to work that way in my games. Maybe the unrest is too high and I didn't notice it.
Reply With Quote
  #5  
Old December 6th, 2004, 05:42 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Recruiting without enough resources

There once was a bug that caused a wrong display of resources within the recruitment screen in such cases, but the actual accumulating was correct. I am not sure whether this bug is properly fixed yet.
Reply With Quote
  #6  
Old December 6th, 2004, 07:25 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Recruiting without enough resources

I believe this bug has not been fixed yet; the resource figure will not deduce "partial" units from previous turns. So if you need five turns to recruit a commander, the resource display will remain the same for these five turns (a negative number), but you will eventually recruit your commander.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.