.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 26th, 2004, 08:56 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default OT: 2D/3D math

Anyone know how to determine the closest point on a line to a point? Rapidly running out of ideas...

Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2  
Old November 26th, 2004, 10:10 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: OT: 2D/3D math

crossing of perpendicular from this point with a line itself?
Reply With Quote
  #3  
Old November 26th, 2004, 10:15 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: OT: 2D/3D math

yeah for 2D:

line: Ax + By + C = 0
Point: (x1, y1)

[saving you the gory details]

Code:


|Ax1 + By1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)



notation: | | is absoute value, ^2 is raised to power 2


For 3D, it takes a little more...


Slick.
__________________
Slick.
Reply With Quote
  #4  
Old November 26th, 2004, 11:03 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: OT: 2D/3D math

Mathematics! Formulas! Variables! Discussion!

Run away! Run away! Math is taking over the world!
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #5  
Old November 26th, 2004, 11:15 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: 2D/3D math

Code:


|Ax1 + By1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)



So...
Code:


|A*x1 + B*y1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)



??

In that case, what are A, B and C?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #6  
Old November 26th, 2004, 11:20 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: OT: 2D/3D math

use some algebra to transform the equation of the line to:

line: Ax + By + C = 0

then use whatever you came up with for A, B & C in the formula I gave to find the distance between the point and the line.

Slick.
__________________
Slick.
Reply With Quote
  #7  
Old November 26th, 2004, 11:30 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: 2D/3D math

Or, you know, I could do that thing I almost never think of and explain myself...

I'm programming. I have the start XY of the line, the end XY of the line and the XY of the point. And I have no idea how to teach a computer algebra derivation.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #8  
Old November 26th, 2004, 11:56 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: OT: 2D/3D math

If P1(x1,y1) - startpoint
and P2(x2,y2) - endpoint
Then equation of the line will be:
x*(y2-y1) - y*(x2-x1) - x1*y2 + x2*y1 = 0

so A = y2-y1; B = -(x2-x1); C = -(x1*y2 - x2*y1).

But how to find coordinates of the point in the cross of line and perpendicular?
Reply With Quote
  #9  
Old November 27th, 2004, 12:23 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT: 2D/3D math

Thanks. I'll try to figure it out tommorrow; my brain just crashed.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #10  
Old November 27th, 2004, 12:56 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: OT: 2D/3D math

here's the long story (note that this assumes a knowledge of algebra):

you start with a line and a point. find the slope of the line and call it "m".

the slope of all lines perpendicular to that line now have a slope of -1/m.

next you find the equation of the line going through the point with the slope of -1/m. Here is that equation in the "point-slope" form: (y-y1) = (-1/m) (x-x1)

now you solve the equations for both lines simultaneously to get the point where the perpendicular line meets the original line. There are various algebraic methods for this (too cumbersome for this forum's text editor). you will end up with the solution (x2, y2) which is the intersection of the original line and the perpendicular line going through the point (x1, y1). it also is the closest point on the original line to (x1, y1).

now you use the distance formula to find the distance beween (x1, y1) and (x2, y2).

Distance = square root ((x2-x1)^2 + (y2-y1)^2)

and there you go. I had taken out all the intermediate stuff in the original solution. All it takes is putting the original line into the form: Ax + By + C = 0 then using the formula I gave. This is one of the standard algebraic forms for a line.

=========================================

As far as doing this on a computer, just step through the procedure I laid out here. If you only start with 2 points instead of an equation for the line that joins them, you can easily figure out the equation:

given 2 points: (x3, y3) and (x4, y4)

the slope "m" of the line that joins them is: m = (y4-y3) / (x4-x3)

the equation of the line can be written using either of the original points. I'll use the first one:

(y-y3) = m (x-x3)

using some algebra, you can transform this into:

mx - y + (y3-mx3) = 0

therefore
A = m = (y4-y3) / (x4-x3)
B = -1
C = (y3-mx3) = (y3-[(y4-y3)/(x4-x3)]x3)


Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.