.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old November 17th, 2004, 04:11 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Skirmish mod-generator?

Say, I had an idea... remember all those requests for a "skirmish mode" in Starfury similar to that of Starfleet Command? Well, I thought of a way to implement it as a campaign!

It would involve basically writing a program that would generate a simple campaign with only one mission: "kill enemy ships", no random ships, one system, no warp points or colonies. The program would ask the user for the desired number and type of enemy and ally ships, hazards in the system such as asteroids and planets, and generate the campaign data files based on that. Then, you would run Starfury normally and select the generated campaign. Voila - skirmish mode!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old November 30th, 2004, 01:17 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Skirmish mod-generator?

Were you going to try and do this? It's an interesting idea and might be worth a shot.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old November 30th, 2004, 01:24 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Skirmish mod-generator?

I kinda doubt it... making a campaign from scratch seems quite daunting in and of itself; writing a program to do so seems like it would only be harder!

Maybe one of the people who have successfully made campaigns would like to do this???
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #4  
Old November 30th, 2004, 01:39 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Skirmish mod-generator?

1) To start with, you can take the existing Stock or P&N-ism...
2) Rip out the story. Easiest done by unlinking the Sol warppoint, and then removing Starbase Terra or moving it to another system.
3) Set all the system on the map to be visible :=false to remove them from consideration.
4) The program now only has to fiddle the startingships.txt, the enemyappearance, and the fleets. Perhaps a few others to get fancy, but I think those 3 may be enough.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.