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Old November 3rd, 2004, 08:23 PM
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Default All-uniques mod?

Here's an idea I had... what if you removed all the "ordinary" ruins from the game, as well as the racial techs, and add in a bunch of unique ruins techs (including the racial techs) with multiple researchable levels, so EVERY ruins you find will give you something unique that only your empire can use, and EVERY unique tech you have comes from a ruins world? Some unique techs (like the former racial techs) could even open up entire other tech trees to research! Would make those ruins a bit more contested, don't you think?
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Old November 3rd, 2004, 08:39 PM

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Default Re: All-uniques mod?

That's brilliant!

Get to work on it.
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Old November 3rd, 2004, 09:01 PM
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Default Re: All-uniques mod?

That sounds a lot like the Junkyard Wars mod.

You have to go out and explore the ruins to bring home tech to use...
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Old November 3rd, 2004, 09:32 PM

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Default Re: All-uniques mod?

If it hasnt been done before sounds like a great idea.
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Old November 4th, 2004, 01:01 AM
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Default Re: All-uniques mod?

I like it.
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Old November 4th, 2004, 01:13 PM
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Default Re: All-uniques mod?

Sounds pretty interesting indeed !
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Old November 4th, 2004, 09:23 PM

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Default Re: All-uniques mod?

Was my mod the birth place of that idea? Cool. I like it (shameless plug for my mod, I know)
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Old November 4th, 2004, 11:35 PM
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Default Re: All-uniques mod?

Yes, I actually was playing Dark Nova and looking at the Point Singularity Generator when I thought of making most of the tech tree into unique techs

(Did someone suggest this years ago but no one ever got around to implementing it???)
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