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  #11  
Old July 27th, 2004, 01:47 AM

The Panther The Panther is offline
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Default Re: 12-14 player Urgaia

Norfleet!

Are you trying to say that T'ien Ch'i is an inferior race? It is unbalanced then? If so, than you should be forced to take T'ien Ch'i in your next game to see if you are truly an expert or not.

Of course, I admit it would be nearly impossible to truly balance 17 races. However, I do like to go random, which means choosing my race by dice roll.

I am a total newbie so would just like to know your opinion.
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  #12  
Old July 27th, 2004, 03:24 AM
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Cainehill Cainehill is offline
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Default Re: 12-14 player Urgaia

Quote:
Originally posted by The Panther:
Of course, I admit it would be nearly impossible to truly balance 17 races.
I'd really like to see something where all players could have the same nation, picking and designing their pretender and scales given the shared nation/theme.

Not only would that be a helluva lot of fun, but it'd really be great as a way to level the playing field.

It'd also be great for doing scenarios that simulate a civil war - fantasy / Dom2 Version of the War of the Roses or the Hundred Years War.

If Illwinter had tied units / provinces / sides to the player, this could fairly easily be done; unfortunately I think they used nation as the index / identifier. (Not that that wasn't a decent design decision - simpler code / structures to do things that way. Flexibility isn't necessarily the first design constraint. )
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