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  #11  
Old June 23rd, 2004, 05:25 PM
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Default Re: Joys of Jotun

Quote:
Originally posted by En Forcer:
okay so really the difference I was seeing was the 18 points to get to level 2. Hmm...it seem like 50 or more points but I'll take your guys' word for it.
It's a 64 point difference, since the frost father needs to increase his path one time more than the Son of Niefel. He pays the same cost to get to level 8 that the Son of Niefel pays to get to level 9. The frost father then has to pay another 8*8 = 64 points to get his eighth increase in water magic.
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  #12  
Old June 23rd, 2004, 05:33 PM
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Default Re: Joys of Jotun

OH!

I'm looking at it the wrong way. It's the # of times you go up that determines the cost. Hence, zen's comment about trying to start with level 3.

Okay, got it.

Thanks.
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  #13  
Old June 23rd, 2004, 06:06 PM

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Default Re: Joys of Jotun

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Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.
I'm pretty sure Arryn used a Wyrm.
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  #14  
Old June 23rd, 2004, 08:38 PM
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Default Re: Joys of Jotun

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Originally posted by Norfleet:
quote:
Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.
I'm pretty sure Arryn used a Wyrm.
And it's her big game.
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  #15  
Old June 23rd, 2004, 09:18 PM

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Default Re: Joys of Jotun

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by En Forcer:
Anybody know why the magic point cost ramps up more steeply for the humans? I would think it would be the opposite....
Magic cost depends on the number of increases you've made, so the cost to go from 2-9 on a dragon is about the same as the cost to go from 0-7 on a human.
Basically, it's as Graeme says. To be a little more specific:

To increase a path the nth time requires 8n points. The exception occurs when you start with 0 in a path. In that case, the first increase's cost (8) is replaced by the path cost listed for the Pretender (for humans, this is generally 10).

To increase the path from 1 to 2 after that costs 16, as that is the second increase. This is not very intuitive, so make sure you realize this.


Note that Dominion increases work the same way, except everyone starts with at least 1 Dominion, and the nth increase costs 7n points instead of 8n.
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  #16  
Old June 23rd, 2004, 09:32 PM
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Default Re: Joys of Jotun

D'OH!

-and-

D'OH! Again.....

Yeah I picked that up from another thread of hers I read just a bit ago. Well being a guy I pretty much have to be beat over the head with important details to get them. And I'll probably forget anyway.
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  #17  
Old June 23rd, 2004, 09:49 PM
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Default Re: Joys of Jotun

Quote:
Originally posted by LintMan:
quote:
Originally posted by Norfleet:
quote:
Originally posted by En Forcer:
So I settled on the Blue Dragon like Arryn uses in his big game.
I'm pretty sure Arryn used a Wyrm.
And it's her big game.

Indeed. Thanks Lint. And Norfleet is right, my AAR uses a Wyrm. My thinking is either select a pretender to be a pure SC, or to be a pure mage-researcher, and be the best at that choice that you can be. Rather than play a hybrid pretender and be mediocre at both tasks, or spend way too many DPs and hurt your nation in other ways.

This is very much akin to the nearly 30-year-old debate in D&D regarding playing single-class characters versus playing multiclass ones.
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  #18  
Old June 24th, 2004, 03:49 PM
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Default Re: Joys of Jotun

AND....

So now my Blue Dragon sits crippled and useless at one of my cities. Licking his wounds (or drooling more like).

Weakened
Limp
Feebleminded
**Unable to change shape! It could kill him!**

And then to add insult to injury my Prophet gets killed in the Arena by a Ghost King Pretender that the AI sent.

My offensive has lost quite a bit of momentum although I am rapidly building up forces again. Even with butt-kicking giants this is no cake walk!

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  #19  
Old June 24th, 2004, 04:01 PM
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Default Re: Joys of Jotun

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Originally posted by En Forcer:
[QBAnd then to add insult to injury my Prophet gets killed in the Arena by a Ghost King Pretender that the AI sent.[/QB]
And the lesson there is to never send an important commander into the Arena. The risk is never worth the reward.
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  #20  
Old June 24th, 2004, 04:20 PM
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Default Re: Joys of Jotun

Well, lesson learned.

He had heroic toughness (about 284 hit points) which made me feel a bit cocky. Heck, I sent him in with no equipment! (It's turn 35 and I haven't been forging anything). And he DID win the first 3 fights so quickly it wasn't even funny.

He was a flippin' Frost Giant for Pete's sake!

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