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March 2nd, 2004, 12:50 PM
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Lieutenant Colonel
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heroic heroes
I'm still thinking (and many others too it seems) that the order +3/luck -3 combos is still a very good option to take (that is unless you take a balancing mod, like the most excellent, yet simple, cherry mod).
So why not enhancing a bit further the interest of luck by tweaking national heroes? The idea would be to have all national heroes with a pre-drawn heroic ability, and this ability would always be considered as active (thus increasing with time). It would gives neat and pleasant surprises to the player, when he receives an hero, like a kind of super-surprise gift.
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Let me see, I got Ekishnugal the first king, what do I got... oooh, extra reinvigoration, how convenient it is!!
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 2nd, 2004, 01:10 PM
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Lieutenant Colonel
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Re: heroic heroes
I'd like to see luck slightly tweaked as well, but don't know if national heroes are the way; they are sooooo different. Getting a national hero for Spring and Autumn is a fun and happy event, while getting one for Pythium is like winning a coupon for a year's supply of eye-makeup-remover.
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March 2nd, 2004, 03:12 PM
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Lieutenant Colonel
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Re: heroic heroes
well it spares you 380 gold, the price of an arch theurg. And he is an archtheurg, with even more magics. I dont recall the exact magic levels (somebody will!) but believe me, its a rather good turn when Pythium get it
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 2nd, 2004, 03:18 PM
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Lieutenant Colonel
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Re: heroic heroes
OK.
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March 2nd, 2004, 03:20 PM
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Major
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Re: heroic heroes
I also would like to see heroes improved and maybe even new ones added. It would be a simple and fun way to improve luck.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 2nd, 2004, 03:57 PM
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Second Lieutenant
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Re: heroic heroes
I agree, Tareswerto.
In fact, I think I may have suggested something similar in the "luck/order balance" threads.
There are some other tweaks I'd like to see, too...like not losing population when you defeat an invading barbarian horde and perhaps not having barbarian hordes in civilized area.
But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.
I'm still not over how great the Ry'leh heroes are after playing ulm for so long. I made that huge sea monster my prophet...and his hps are amazing.
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March 2nd, 2004, 04:11 PM
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Lieutenant Colonel
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Re: heroic heroes
Quote:
Originally posted by SurvivalistMerc:
I agree, Tareswerto.
But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.
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Exactly.
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March 2nd, 2004, 04:19 PM
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Colonel
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Re: heroic heroes
Pocus
Bartholomeus is Holy 5th level, not 4 !
And I'm just trying a Soul Gate SP game, man these Shadows rock !
Took Turmoil 3/ Luck 2 and Etimmu joined on turn 7 or so , made him my Prophet, he's now 92 hp and stats 20+ in my (strength 10) dominion...
Some nations have worse heroes - for example the Ulm heroes are just knights on Unicorn, this gives them one more attack, woohooh !
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March 2nd, 2004, 04:25 PM
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National Security Advisor
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Re: heroic heroes
Would heroes be unable to get new abilities? Would their own abilities increase over time even if they weren't in HoF?
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March 2nd, 2004, 04:45 PM
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Major General
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Re: heroic heroes
Quote:
Originally posted by Endoperez:
Would their own abilities increase over time even if they weren't in HoF?
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Yes. That's what the experience stars are for.
Here is a list of effects of increased experience ...
For each star, the units get:
Att +1
Def +1
Prec +1
Mrl +1
Additional bonuses:
1 star (15XP)
2 star (50XP)
3 star (100XP)
Str +1
4 star (200XP)
Enc -1
HP +2
5 star (400XP)
Str +1
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