.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 24th, 2004, 04:14 AM

Einthoven Einthoven is offline
Private
 
Join Date: Feb 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Einthoven is on a distinguished road
Default When mages don\'t cast...

I had a surprising thing happen in a recent game - I had ordered a mage with Level 3 in a path to cast a level 3 battlef ield spell (which requires a magic gem) at the beginning of his combat orders.

Watching the replay, the mage doesn't cast the spell but rather a defensive spell, then for his 2nd through 5th spells are as I ordered them. Now the mage seems to have all the right levels to cast the spell (it isn't greyed out in his spells list), and he does have the right number of gems, so I'm trying to figure out why he didn't cast the spell.

He's not feebleminded or afflicted with any wounded states, so any thoughts on what I did wrong?
Reply With Quote
  #2  
Old February 24th, 2004, 04:21 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: When mages don\'t cast...

Quote:
Originally posted by Einthoven:
He's not feebleminded or afflicted with any wounded states, so any thoughts on what I did wrong?
How many/how tough were the opponents you were facing? The AI doesn't use gems to cast big spells if it doesn't think that there will be enough benefit. This is useful to prevent a mage from burning off it's gems when a single scout attacks instead of the army you were expecting.
Reply With Quote
  #3  
Old February 24th, 2004, 04:30 AM

Einthoven Einthoven is offline
Private
 
Join Date: Feb 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Einthoven is on a distinguished road
Default Re: When mages don\'t cast...

Quote:
Originally posted by Graeme Dice:
How many/how tough were the opponents you were facing? The AI doesn't use gems to cast big spells if it doesn't think that there will be enough benefit. This is useful to prevent a mage from burning off it's gems when a single scout attacks instead of the army you were expecting.
Wow. That's a smart AI. As it turns out it was a province with fairly low defense and a handfull of weak defenders. No threat to my army at all, so perhaps that is what happened. I was wondering whether it might have been the fact that the spell costs 100 fatigue to cast, but perhaps that wasn't it.
Reply With Quote
  #4  
Old February 24th, 2004, 04:34 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: When mages don\'t cast...

Quote:
Originally posted by Einthoven:
I was wondering whether it might have been the fact that the spell costs 100 fatigue to cast, but perhaps that wasn't it.
The AI will avoid casting spells that would instantly knock the caster unconscious if there is another choice it can make, and there almost always is.
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old February 24th, 2004, 04:46 AM

Einthoven Einthoven is offline
Private
 
Join Date: Feb 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Einthoven is on a distinguished road
Default Re: When mages don\'t cast...

Quote:
Originally posted by Arryn:
The AI will avoid casting spells that would instantly knock the caster unconscious if there is another choice it can make, and there almost always is.
So do you have to buff up a human mage with some items or communion/matrix them in order to have them cast one of these big (100 fatigue) spells? I can imagine circumstances where it would be worth it to have a mage cast Fire Arrows at the beginning of battle even if he does go unconscious immediately. Could I force it by giving him only that spell in his spell orders?
Reply With Quote
  #6  
Old February 24th, 2004, 04:56 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: When mages don\'t cast...

Quote:
Originally posted by Einthoven:
[QB]So do you have to buff up a human mage with some items or communion/matrix them in order to have them cast one of these big (100 fatigue) spells?
No. Take a Marignon grand master, give him one fire gem, and script him to cast flaming arrows. He will cast the spell even if he's in a drain dominion.
Reply With Quote
  #7  
Old February 24th, 2004, 06:00 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: When mages don\'t cast...

That is, give the mage one more gem than he needs. First is used to cast thhe spell, second to lower fatique.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.