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April 21st, 2001, 03:26 PM
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Colonel
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Join Date: Jan 2001
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New AI files for CueCappa and Phong
I posted in the Mod section modified AI files for the CueCappa (psychic racial tech) and the Phong (crystalline racial tech). It works with SE IV Version 1.35 and needs no modified components. Hopefully it will enhance the performance of the AI but anyway it has some new ideas for the ship designs.
Any feedback is wellcome.
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April 21st, 2001, 03:30 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: New AI files for CueCappa and Phong
Thanks. I hate the Phong and now I have even more reason to hate them, the tough buggers!
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April 21st, 2001, 04:04 PM
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Lieutenant General
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Re: New AI files for CueCappa and Phong
Well this came out of the blue.
I am really glad that there are more people modding the default MM races (I will have less work to do ).
Too bad I have already started a full blown game and can't test them right now , so I won't be able to give you any feedback about them for a while.
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May 1st, 2001, 06:38 PM
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Colonel
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Re: New AI files for CueCappa and Phong
I posted new Versions of both AI files in the Mod section.
They contain major modifications of the ship designs/construction and some changes in the planet selection and facility contruction.
No modified components are needed and I tested it with SE IV Version 1.35 and TDM-ModPack.
Any feedback is wellcome.
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May 1st, 2001, 07:26 PM
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Captain
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Location: Peterborough, Ontario, Canada
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Re: New AI files for CueCappa and Phong
Will definitly have to check these out! Hmmm....wonder what happens if I install these midgame??......nah, time to start a new one
------------------
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Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
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Long Live the Legion!!-Comic book fandom...
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May 1st, 2001, 10:00 PM
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Sergeant
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Re: New AI files for CueCappa and Phong
Q, I'm currently working a lot on AI for "standard" races. I like much of what you've done with these races. Do you mind if I update them for the new tech in my mod and use them for my mod? (DevnullMod)
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May 2nd, 2001, 10:33 AM
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Colonel
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Re: New AI files for CueCappa and Phong
quote: Originally posted by Devnullicus:
Q, I'm currently working a lot on AI for "standard" races. I like much of what you've done with these races. Do you mind if I update them for the new tech in my mod and use them for my mod? (DevnullMod)
Not at all. I am glad if you can use my files for your porpuses.
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May 13th, 2001, 01:27 AM
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Colonel
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Re: New AI files for CueCappa and Phong
I posted an update with the newest Versions of these AI files in the mod section.
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May 13th, 2001, 02:56 PM
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Colonel
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Re: New AI files for CueCappa and Phong
Just to raise a little bit of interest:
At my current test game the modified Phong are first of 14 races with a score of 629k compared to the second empire (united floral empire) with 439k. The Piundon are third and the modified CueCappa forth.
I included also the original Phong AI in this game for comparision and they are only on place 12.
The modified neutral empire of the Kithra (Neutral 003 AI posted im the mod section) perform also quite well: they heavily mined the two warp points of their home systems and are now quite secure from intrusions.
[This message has been edited by Q (edited 13 May 2001).]
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May 14th, 2001, 02:13 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New AI files for CueCappa and Phong
I am running both your mods, Q, but I haven't met them yet. It's turn 95, and I haven't met anyone except the pyrochette, and they only had one system (they were stuck behind a black hole). I'm in the process of taking them over. Hopefully I can get both their Ice colony and their rock colony! (I'm a gas planet type)
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