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  #1  
Old October 3rd, 2003, 04:16 PM
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Default Questions about the Niefelheim theme

1)How much does the theme cost?
2)Does it require any destructive scales?
3)Do they realy have Illwinter as a starting spell?
4)What kind of mages they have?

[ October 03, 2003, 15:17: Message edited by: Nerfix ]
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Old October 3rd, 2003, 04:17 PM

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Default Re: Questions about the Niefelheim theme

Quote:
Originally posted by Nerfix:
1)How much does the theme cost?
2)Does it require any destructive scales?
3)Do they realy have Illwinter as a starting spell?
4)What kind of mages they have?
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Old October 3rd, 2003, 04:18 PM
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Default Re: Questions about the Niefelheim theme

Ok, but do they realy have Illwinter as a starting spell?
If so, that is just so...
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Old October 3rd, 2003, 04:18 PM

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Default Re: Questions about the Niefelheim theme

lol.
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Old October 3rd, 2003, 04:21 PM
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Default Re: Questions about the Niefelheim theme

If you didn't know, Illwinter is a global spell in Dominions that creates an eternal winter. Or more technicaly, it Lasts until someone dispels it, but it is nasty, very nasty.
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Old October 3rd, 2003, 04:26 PM

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Default Re: Questions about the Niefelheim theme

Yup I know that spell of course, I was laughing at johan's post.
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Old October 4th, 2003, 04:27 PM

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Default Re: Questions about the Niefelheim theme

Quote:
Originally posted by Nerfix:
Well, casting Illwinter at turn 13 could be a damn big pain nevertheless...
yes, but reread my post : everybody will try to kill you asap, will you have the guts to do this? Ok temperature will shift to cold 3, but 6+ temperate nations against you, and you with 13 turns of gems (or is it slaves?) wasted on the spell, do you think you'll resist?
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Old October 4th, 2003, 04:41 PM
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Default Re: Questions about the Niefelheim theme

It still can *BLEEP* up the game seriously.
Cutting income down for other nations(except cold lovers) by maxium 60%(i think) can have effects that Last much longer than the actual spell...
And chances are, other nations will have much less provinces and income on turn 13 than turn 33...
Sure they will hate you, it's an *BLEEP* trick to do...
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Old October 4th, 2003, 05:15 PM
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Default Re: Questions about the Niefelheim theme

It's 120 slaves and requires level 5 blood and level 3 water mage. Not easy to acquire and will suffer greatly in all other areas (magic, research, dominion) if you go for early casting. However, I still haven't tried to cast the damn thing so I can't tell how overpowering it is. I just don't want to test it in PBEM and wait and some big anti-Jotunheim-alliance to kill me (not so difficult even with lower income since many nations can gather powerful magic troops early (like Tien Chi).

[ October 04, 2003, 16:18: Message edited by: Daynarr ]
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Old October 4th, 2003, 06:16 PM
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Default Re: Questions about the Niefelheim theme

OK, does Son of Niefel(the pretender) still cost 50 points? And his new magic picks still cost the same 50 as in Dominions I?
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