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  #11  
Old April 17th, 2001, 03:06 AM

Trachmyr Trachmyr is offline
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Default Re: Tonnage %

Mr. Junkie I agree with you, I know how a itsy bitsy change can lead to hundreds of lines of code... Restrictions would be much easier to implement since they already work within the frame of the original code. It wouldn't be hard, but it would be time-consuming (and lead to a few bugs to be squashed). The only thing I'm worried about is that the custom Groups might not get implemented for a long time (if at all).

[This message has been edited by Trachmyr (edited 17 April 2001).]
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  #12  
Old April 17th, 2001, 03:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Tonnage %

All we can do is email MM lots with requests for custom group restrictions.

Squeaky wheel & all that...
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  #13  
Old April 17th, 2001, 04:23 AM

Marty Ward Marty Ward is offline
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Default Re: Tonnage %

The fact that the same size engine moves a large vessel the same as a smaller vessel on the system map is not the problem, at least in my opinion. After all we are talking about basically strategic movement in one month turns and fleet movement where all vessels cruise at the same rate of speed, not max speed. It may take each one a little longer to accelerate but in a month ...
I think the problem effects the tactical/battle portion of the game more. I would like to see them differentiate between the engines and their effect on different size ships in this area, where maneuver, change of direction and acceleration are more important. This would be especially nice if they were to expand the size of combat map.
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