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  #1  
Old January 8th, 2004, 05:44 PM

Gruffel Gruffel is offline
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Default Tech Levels

The concept of the tech levels is pretty crappy in my opinion...especially for things like fighterbays...they get a higher techlevel, cost more money but are EXACTLY the same as the levels before were.
Furthermore it makes the game increasingly difficult...the shields upgade more than the weapons do...at some point you just dont get through anymore *hehe*
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  #2  
Old January 8th, 2004, 05:58 PM

Phoenix-D Phoenix-D is offline
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Default Re: Tech Levels

The cost issue can be fixed with the next patch- it puts the cost per level on each component. You can do the same now with effects, I think..its just a little more cumbersome.
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Old January 11th, 2004, 04:54 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Tech Levels

While the shield strength does rise faster that weapon damage, Shield regeneration rates go up quite slowly.
You just need to fire a few more times.
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Old January 11th, 2004, 07:45 PM

Otter Otter is offline
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Default Re: Tech Levels

Shields aren't a problem. Just practice getting on the target's tail and keep hammering from short distance. Don't use torpedoes from far out but as a sledge hammer into their rears when you're only 20 or less units away.
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Old January 13th, 2004, 06:32 PM

Vortex Vortex is offline
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Default Re: Tech Levels

Quote:
Originally posted by Suicide Junkie:
While the shield strength does rise faster that weapon damage, Shield regeneration rates go up quite slowly.
You just need to fire a few more times.
Shield's arn't a problem anyway. Just use Tachyon Cannons and ignore them to your hearts content.
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