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  #11  
Old November 5th, 2003, 08:34 PM
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Default Re: Bug in Campaign 2?

Things named "Starbase" are actual starbases.

It is possible the base was destroyed in combat... AFAIK, that's the only way it would dissapear.
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  #12  
Old November 6th, 2003, 06:36 PM
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Default Re: Bug in Campaign 2?

You mean that other units destroyed the base on their own? If so, that would be a major flaw. The bugs in this mission are game stoppers.
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  #13  
Old November 6th, 2003, 11:02 PM
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Default Re: Bug in Campaign 2?

It is conceivable that it occured. Highly unlikely, though.
Perhaps if a couple of ships or fighters rammed the base, or if it was stock and the base's shields weren't regenerating at a decent rate, it could just get worn down.
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  #14  
Old November 9th, 2003, 01:53 PM
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Default Re: Bug in Campaign 2?

Thanks for the info. You know, the game's really good so this doesn't affect my overall opinion. I'm sure this will get looked at and patched if need be.

Sheesh it's fun to rip into those battleships with all of your weapons, beams, torpedos, everything, blazing. It's hilarious, very satisfying and pretty too. Why do I say that now? It's ten to five A.M. and I just stopped playing. I think I'd better hit the hay.

Zzzz-z-z-z-z-z-z-z-z-z-z-z-z-z-z-z-z-z...
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  #15  
Old November 12th, 2003, 10:57 AM

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Default Re: Bug in Campaign 2?

Thank god for this thread. I have also hit this situation, although I'm not sure mine is a bug. Previously while still at the 'do 3 jobs...' stage of the campaign, I got so frustrated at not being able to complete said 3 jobs, I went out looking for every Xiati I could find to try and develop a technique to fight them. In doing this I found the Xiati Starbase in Xiltro and practiced on it - until it died and then I did the same to the one next to their Homeworld. So I hope that Starbase isn't a target later on

Thanks again for a solution.
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  #16  
Old November 12th, 2003, 09:38 PM

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Default Re: Bug in Campaign 2?

The Xiltro one is a target later on, yes. Hmm..you can, using events, detect if the player gets close to a target starbase before he's given the task to kill it. But I can't see a way to protect that starbase.

OTOH, I can see a way around this. Along with the mission, set another event. This one tests for no enemy ships in the target system. If it tests TRUE, then it marks the kill starbase mission as completed. So the player has to go to a little extra effort, but isn't completely stuck.
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