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October 15th, 2003, 09:38 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Some Ideas for Improving the Full Version of Star Fury.
right, SJ. *whaps self with hammer*
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October 27th, 2003, 10:27 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: Some Ideas for Improving the Full Version of Star Fury.
More Ideas for Improving the Full Version of Star Fury.
1. The ability to make new placement locations that are visible to the player.
2. The ability to change weapon damage to the same degree as in Space Empires IV.
3. The ability to change the names of the ranks you are promoted to.
4. The ability to restricted a component to a particular tonnage size.
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October 27th, 2003, 10:45 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Some Ideas for Improving the Full Version of Star Fury.
As long as we're compiling a list...
1. Patch in cloaked ships!
2. Make it possible to change "Shuttle Over" to something else (like, say, "Beam Over" ).
3. Add explanations to the top of all the textfiles saying what is what, like in SEIV (makes modding a heckuva lot easier).
4. Make the mission explanations clearer
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October 27th, 2003, 07:25 PM
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Private
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Join Date: Oct 2003
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Re: Some Ideas for Improving the Full Version of Star Fury.
Don't know whether this has been addressed elsewhere, but it seems rather stupid, no, completely stupid, to be able to use the stardock facilities at enemy bases? Shouldn't such use depend on your relations with that race? For that matter, how about treating bases as a type of stationary ship, and being able to build and mount defenses on bases as an improvement to the game?
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October 27th, 2003, 07:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some Ideas for Improving the Full Version of Star Fury.
Bases are pretty much stationary ships, and have huge piles of weapons and shields and armor installed.
Starbases even get component levelups from time to time.
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October 27th, 2003, 09:23 PM
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Private
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Join Date: Oct 2003
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Re: Some Ideas for Improving the Full Version of Star Fury.
Maybe I'm not explaining this well enough. Let me illustrate: in order to destroy any enemy starbase you can employ this strategy:
1. Attack the starbase, doing as much damage as possible short of getting your own ship destroyed.
2. Retreat to the nearest ENEMY planetary base with a stardock & completely repair your ship.
3. Repeat steps 1 & 2 until the starbase is destroyed.
Does this seem a reasonable strategy to anyone? If I'm attacking an enemy starbase, why would I be allowed to utilize enemy stardocks to repair the ship I'm attacking with?
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October 27th, 2003, 09:33 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Some Ideas for Improving the Full Version of Star Fury.
Yup, it's quite silly. If you attack a friendly one it gets worse- you can dock and repair at the place you're attacking.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 27th, 2003, 11:32 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Some Ideas for Improving the Full Version of Star Fury.
Quote:
Originally posted by bmcduff:
Don't know whether this has been addressed elsewhere, but it seems rather stupid, no, completely stupid, to be able to use the stardock facilities at enemy bases? Shouldn't such use depend on your relations with that race?
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It ought to. One quick way around this is to just edit out the planet facilities in races that you are enemies with (I intend to use this workaround in the Triangle Mod).
EDIT - Another workaround (that I may also use) is to make them a restricted site, necessitating either a very high (if you want to keep access theoretically open via bribes) or impossibly high fee.
[ October 27, 2003, 21:36: Message edited by: General Woundwort ]
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October 28th, 2003, 01:56 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Some Ideas for Improving the Full Version of Star Fury.
Of course, both those solutions are rather static; they don't allow for new sites to be opened up or old ones to close in response to game events (we've made peace with the Fazrah; you've been attacking too many Abbidon freighters)
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October 29th, 2003, 02:36 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Some Ideas for Improving the Full Version of Star Fury.
Yes, not having a "rep" factor is a big hole in this game. Shifting alliances in different campaigns is the only solution I can think of, and like you say, that's only a "static" one at that.
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